Full notes
Full CHORDIOID update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey y'all! Sorry for the delay in getting this update out, things have been hectic around here, mostly in a good way. Barring any tremendous goofs, this patch should be the last real update to First Breath, as we're gradually gearing up for an Early Access launch in late 2026.
What changed
- Balance
- Gameplay
- UI and audio
CHORDIOID changes
Stay tuned for more news, and thanks for playing CHORDIOID: First Breath!
CHORDIOID: First Breath v1.3.1 Patch Notes
General:
Improved startup time
New audio synchronization system with improved consistency and precision
Added a new Strum model that looks better when overlaid with Notes
Strums no longer prevent Notes on the center lane from being hit
Modding:
Added BattleSectionSelect for dynamically choosing a section based on a condition
Custom Battles can now include dialogue files and dialogue speakers
Strum input guide no longer appears when launching a battle from the Godot editor
Accessibility:
Reworked a reduced-flashing version of a cutscene that wasn't adequately changed before (Apologies!)
Changed the language surrounding certain accessibility options
Source
Changelog.gg summarizes and formats this update. How we read updates.
