Full notes
Full CHKN update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Server
- Performance
Thank you so much for the bug reports since the last update! The in-game feedback form sends us a ton of info along with your reports and it really helps us squash these bugs more quickly. We’ve released a few patches with many fixes since then, including the top-reported issues with saved games and multiplayer, so here are all the patch notes in one place. You can also report bugs and see patch notes as soon as updates are released over on the CHKN Discord . Happy Friday!
Creature Improvements
Friendly creatures do a better job avoiding running into the player when pathing.
Creature movement improved so they backup correctly when walking into them.
Creature to player collision is now less erratic during combat.
Charge ability to will no longer damage structure floors.
The player will now dismount automatically when a creature is affected by a control-based status effect (fears, possessions, etc).
Possession abilities (like Purrfect Charm) are now represented in the UI when active on a creature.
Increased mill and hatchery out-of-range distance slightly, and a message is now displayed if a party creature cancels a job at a mill or hatchery due to moving out of range.
Gameplay Improvements
Club tool can now break stone.
Fire will now be put out when underwater.
Reduced incoming damage if the player is hit while riding.
Changed Life Shaper level to learn new recipes.
Player weapon melee range increased.
Riding a creature can now automatically toggle to third-person camera.
Depth of field added to post processing.
Added new console commands to rescue missing Loot and Chests: /LiftLoot and /LiftChest
Shift + Click shortcuts for managing inventory now works with either shift keys
Multiplayer Bug Fixes
Fixed bug that broke a client’s saved game if the host changed the game mode to Adventure from Creative game via the console command.
Fixed the map showing the “other player” indicator for yourself in multiplayer games (now just correctly displays the “self” indicator).
Fixed riding state in multiplayer where players did not sit on the saddle correctly for clients.
Fixed party creatures not syncing correctly for clients if spawned through the creature collection.
Fixed bug where creature guardians and other player’s tamed creatures could be tamed.
Fixed feedback for clients when striking things they cannot break.
Disabled taking damage for clients in multiplayer until they have finished loading.
Chests now show the correct items for clients.
Fixed creature naming bug in party screen for clients in networked games.
Fixed errors with tamed creature data in networked games.
Fixed players becoming invisible over time.
Fixed saddle and structure casting on the wrong player in networked games.
Other Bug Fixes
Added a fix to infinite loading when continuing a save
Added save game corruption check to attempt to recover if in a bad state.
Fixed bug with achievements that failed to include player’s tamed creatures as contributors.
Fixed garbled looking creature arms that would appear at times.
Fixed party slots not reflecting actual state on game initial load.
Fixed fire rendering on stomps.
Fixed chicken wing flap sound timing and added sound to the right wing.
Fixed hatchery bug that would cause hundreds of eggs to spawn in the world, whoops.
Fixed egg physics so they don’t fall on LOD change.
Fixed issues with health and death values causing creatures to not see entities.
Source
Changelog.gg summarizes and formats this update. How we read updates.
