Full notes
Full CHKN update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
The Dragon makes its triumphant return thanks to all the CHKNeers that voted over on our Discord ! Plus, by popular request, leg blocks can now be arms depending on where they’re placed. There is also a new heart resource for building creatures, tamed creatures have been improved, and more. Check out the patch notes below and download the update to try the new features and improvements for yourself! And be sure to join us Tuesday (6/11) for next dev stream! More info below.
New Creature Type: Dragon!
Majestic.
Wing, leg, eye, mouth, tail, horn, spike, and body blocks (from S - XXL and half sizes) are all added to the game. Show us what you build!
New Dragon-based wild creatures have been added to the world. Find them in Adventure mode to nab their blocks or discover their new abilities. Speaking of which...
You can’t have a Dragon without FIRE. The Fire Breath ability has been added.
Just… be careful where you point that dragon mouth.
Add a Dragon Tail for the other new ability: Tail Slash.
Swoooosh!
Arms Added!
By popular request, legs can now be arms!
Depending on where you place it, a “limb” block will act as an arm or leg. If it touches the ground, leg! If not, it’s treated as an arm and animates/acts accordingly.
That means it’s now much easier to tell when a leg will touch the ground or act as an arm when you add it to a creature while building.
Arm abilities coming soon (like Cat Scratch)!
Same pig limb block acting as a leg (touching the ground) and an arm on the same creature. The pig becomes man!
Creature Building Resource: Hearts
Building new creatures now requires a Build Heart resource.
Build Hearts are obtained by defeating a temple and getting the Lifeshaper upgrade.
Hearts can also be gained by dissembling tamed creatures.
You can see the total number of Build Hearts you have on the player stats screen.
Tamed Creature Improvements
Once a creature is tamed, you now own it and it can be swapped in and out of your party at any time.
Tamed creatures will no longer experience perma-death. They can be revived by sacrificing Life Blocks just like other owned creatures.
Removing a tamed creature converts it back into Life Blocks.
Keep track of all your tamed creatures by clicking the Tamed Creatures button on the Party screen.
My army grows….
Reduced the number of abilities a creature can have to 6 (from 8) to encourage building multiple creatures.
Creatures will no longer help destroy structures. Sometimes you gotta do the dirty work yourself.
Increased Cat, Dog, and Spider leg movement speed slightly.
Creature bite strikes now have variable timings based off the length of the neck to make them feel snappy.
Creatures now spawn at different levels that will affect overall CP.
Creature revive in Creative mode is now free.
Choose to spawn wild or tamed when spawning a creature in Creative mode.
Gameplay/UI Updates
NOTE: Due to a save system upgrade, all defeated bosses and their protected Lifeshapers will have returned to temples in your existing saved games. This means you can get additional Lifeshaper levels in those games! Enjoy.
Party creature UI now always displays on the HUD to show which creatures are assigned, active, or
Source
Changelog.gg summarizes and formats this update. How we read updates.
