Full notes
Full CHKN update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Fixes
- UI and audio
CHKN changes
You guys have been requesting quality of life improvements to inventory management so here they are! (Thanks, btw.) This update also has multiplayer fixes, ability balancing and other creature improvements, and more. Check out the patch notes below and download the update to try for yourself. Let us know what you’d like to see next and vote in our polls over on the CHKN Discord .
Inventory
SHIFT-CLICK an item to automatically move it between hotbar/inventory and chests
DOUBLE-CLICK an item to gather all loose items of the same type. For example, double-clicking one Small Chicken Body in inventory will grab any other stacks of Small Chicken Body and join them all together in one stack. Super handy when you’re low on inventory space.
The store all/pick up functionality now works as intended
Fixed frame drops that were due to inventory refresh
Multiplayer
Fixed spawning in the sky or underground when a client returns to a local game from multiplayer
Fixed possible ID collision errors with client party creatures when returning to their local game from a multiplayer game
Fixed creature teleporting on dismount for clients
Fixed client vs host Lifeshaper mismatches
Fixed client party creature UI textures
Fixed client riding when set to automatic mode
Fixed client creature database record assignment
Fixed initial quest state when returning to local game if not complete
Fixed treadmill animation for clients
Fixed client null exception on creatures when loading data
Creatures
AI
Party creatures will now walk outside of the build sphere and no longer scream endlessly, thank goodness
Creatures will bunch up less often when investigating sounds
Fixed certain creatures knocking into the player and not backing up depending on how they were built
Fixed creatures becoming untamed when removed from the party
Abilities
Charge and Dash no longer cause slow movement when hit if active
Laser Eye aiming is now slower and damage has been slightly reduced to balance its power
Dash now requires movement speed rather than agility
Fixed Egg Missile and Web abilities not firing in some cases
Physics
Fixed creature popping up while moving or rotating
Fixed abrupt movement stoppage on creature Dash
Fixed a bug with creature-to-creature collision
Animation
Changed the order of angle calculation in look mode to do secondary axis first (twist before bend) to improve creature look animations
Improved look targeting for end block when it's also the root block (This fixes creatures looking at odd angles.)
Set block animations to default to neutral emotion on creation (prevents odd eye states when adding blocks)
Turned off chain animations in tutorial edit mode to prevent issues
Fix to tutorial from voxel fix
Added autovoxel and voxel-to-parent to the Life Block add logic
Added autovoxel and voxel to cursor creation
Other Improvements/Fixes
Added support for ultrawide aspect ratios (21+:9)
Fixed a bug with treadmills that caused the screen to blur
Disabled occlusion culling when Ansel is active for those sweet screenshots
Texture quality is now only set on application start to prevent unresponsiveness (This means any changes made from the options menu will require a restart.)
Seeing 2x Lifeshapers when doing an action with it equipped is fixed
Added the ability for us to send in-game dev responses to players who submitted the feedback form so we can assist with any issues, ask for more info if needed, or
Source
Changelog.gg summarizes and formats this update. How we read updates.
