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Steam News12 April 20197y ago

New Creature Builder Features!

This latest update has brand new features in the creature builder, improvements to creatures throughout the game, plus a ton of bug fixes thanks to our Discord helpers.

Full notes

Full CHKN update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes9 additions8 changes5 removals
  • Gameplay
  • Store
  • Balance
  • Fixes
  • Server
addedThis latest update has brand new features in the creature builder, improvements to creatures throughout the game, plus a ton of bug fixes thanks to our Discord helpers. If you have any feedback or issues to share, let us know on Discord !
changedNew Builder FeaturesCreatures now emote and look around while in build mode! This gives you a glimpse into their personality and lets you see how they’ll move before you exit the builder. (Plus, it’s just fun!)
changedNew Builder FeaturesCreature’s stamina will not deplete while in build mode, so it won’t get hungry while you’re editing
addedNew Builder FeaturesWhen clicking off a creature while Lock Selection Mode is active, your current selection will be deselected (instead of generating new blocks in mid-air)
addedNew Builder FeaturesBackground blurring re-enabled so you can focus on what you’re building
addedNew Builder FeaturesAnd if you haven’t tried it out yet, we’ve also recently added better rotation and more block sizes for all animal types. Building has never been better!

CHKN changes

addedThis latest update has brand new features in the creature builder, improvements to creatures throughout the game, plus a ton of bug fixes thanks to our Discord helpers. If you have any feedback or issues to share, let us know on Discord !
changedCreatures now emote and look around while in build mode! This gives you a glimpse into their personality and lets you see how they’ll move before you exit the builder. (Plus, it’s just fun!)
changedCreature’s stamina will not deplete while in build mode, so it won’t get hungry while you’re editing
addedWhen clicking off a creature while Lock Selection Mode is active, your current selection will be deselected (instead of generating new blocks in mid-air)
addedBackground blurring re-enabled so you can focus on what you’re building

This latest update has brand new features in the creature builder, improvements to creatures throughout the game, plus a ton of bug fixes thanks to our Discord helpers. If you have any feedback or issues to share, let us know on Discord !

New Builder Features

  • Creatures now emote and look around while in build mode! This gives you a glimpse into their personality and lets you see how they’ll move before you exit the builder. (Plus, it’s just fun!)

“You want to put feathers where!?”

  • Creature’s stamina will not deplete while in build mode, so it won’t get hungry while you’re editing

  • Rigidity settings are now saved in undo/redo states

  • When clicking off a creature while Lock Selection Mode is active, your current selection will be deselected (instead of generating new blocks in mid-air)

  • Background blurring re-enabled so you can focus on what you’re building

  • And if you haven’t tried it out yet, we’ve also recently added better rotation and more block sizes for all animal types. Building has never been better!

Creature Behavior Improvements

  • Creatures will now get happy and excited when pet (in addition to the facial emotes)

  • Creatures will now back up and give space when you walk very close to them

  • Creatures will no longer look back through themselves when observing the environment

  • Friendly creatures will no longer do a death spin when the player walks on their backs or dismounts from a saddle

  • Spawning a creature from the collection now assembles it block by block

  • The creature AI sleeping priority has been reduced for wild creatures

  • General whistle commands are no longer applied to creatures powering mills (so they won’t stop working while you’re commanding your other creatures)

  • However, mill creatures will stop working if the player is attacked or the creature is attacked directly

  • Reduced creature animation stutter when colliding with another creature

  • You can now assign a creature to an empty mill without having to unassign it first

  • Reviving a creature now starts at 100% energy

Quality of Life Improvements

  • You can now load prior saved game backups from in the game mode. (Hit [ESC] in game to see the option.) This helps in situations where save data is broken and you want to revert to an old version of your game.

  • Life Blocks no longer litter your inventory in Creative mode when removing them from a creature in the builder

  • The loot sack spawn distance has been increased so you can see it from further away

  • Added a field for contact info to the in-game feedback tool so we can contact you if you’re requesting help or more info is needed

  • Added party menu key bindings to messages

  • Added a new set of images/backgrounds to the loading screen rotation

Bug Fixes

  • Fixed game state breaking bug involving items and sacks

  • Fixed possible ways to break a new game before building a creature in Adventure

  • Fixed an issue with creature AI and saddles that would cause it to freeze

  • Fixed creature spinning for clients in multiplayer

  • Clients will no longer get an infinite loading screen on death in multiplayer

  • Treadmill animation fixes for clients in multiplayer

  • Treadmill assignment fixes for clients in multiplayer

  • Physics layer fixes for when a client builds a creature in multiplayer

  • Fixed network syncing on chest and crafting structures for clients in multiplayer

  • Fixed interact and distance check mismatch for chests and crafting structures

  • Fixed

Source

Steam News / 12 April 2019

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