Full notes
Full CHKN update
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What changed
- Gameplay
- Store
- Balance
- Fixes
- Server
CHKN changes
This latest update has brand new features in the creature builder, improvements to creatures throughout the game, plus a ton of bug fixes thanks to our Discord helpers. If you have any feedback or issues to share, let us know on Discord !
New Builder Features
Creatures now emote and look around while in build mode! This gives you a glimpse into their personality and lets you see how they’ll move before you exit the builder. (Plus, it’s just fun!)
“You want to put feathers where!?”
Creature’s stamina will not deplete while in build mode, so it won’t get hungry while you’re editing
Rigidity settings are now saved in undo/redo states
When clicking off a creature while Lock Selection Mode is active, your current selection will be deselected (instead of generating new blocks in mid-air)
Background blurring re-enabled so you can focus on what you’re building
And if you haven’t tried it out yet, we’ve also recently added better rotation and more block sizes for all animal types. Building has never been better!
Creature Behavior Improvements
Creatures will now get happy and excited when pet (in addition to the facial emotes)
Creatures will now back up and give space when you walk very close to them
Creatures will no longer look back through themselves when observing the environment
Friendly creatures will no longer do a death spin when the player walks on their backs or dismounts from a saddle
Spawning a creature from the collection now assembles it block by block
The creature AI sleeping priority has been reduced for wild creatures
General whistle commands are no longer applied to creatures powering mills (so they won’t stop working while you’re commanding your other creatures)
However, mill creatures will stop working if the player is attacked or the creature is attacked directly
Reduced creature animation stutter when colliding with another creature
You can now assign a creature to an empty mill without having to unassign it first
Reviving a creature now starts at 100% energy
Quality of Life Improvements
You can now load prior saved game backups from in the game mode. (Hit [ESC] in game to see the option.) This helps in situations where save data is broken and you want to revert to an old version of your game.
Life Blocks no longer litter your inventory in Creative mode when removing them from a creature in the builder
The loot sack spawn distance has been increased so you can see it from further away
Added a field for contact info to the in-game feedback tool so we can contact you if you’re requesting help or more info is needed
Added party menu key bindings to messages
Added a new set of images/backgrounds to the loading screen rotation
Bug Fixes
Fixed game state breaking bug involving items and sacks
Fixed possible ways to break a new game before building a creature in Adventure
Fixed an issue with creature AI and saddles that would cause it to freeze
Fixed creature spinning for clients in multiplayer
Clients will no longer get an infinite loading screen on death in multiplayer
Treadmill animation fixes for clients in multiplayer
Treadmill assignment fixes for clients in multiplayer
Physics layer fixes for when a client builds a creature in multiplayer
Fixed network syncing on chest and crafting structures for clients in multiplayer
Fixed interact and distance check mismatch for chests and crafting structures
Fixed
Source
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