In this update9
Full notes
Full Chinese Frontiers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- UI and audio
- Performance
- Fixes
- Events
Chinese Frontiers changes
Patch 2.1 Is Out Now!
Save Converter, New Features & Major Improvements
Thank you all for your patience and support ❤️
After releasing Patch 2.0 and a follow-up hotfix, we’re happy to finally bring you the next big step forward.
Patch 2.1 is officially live!
We’re especially excited to deliver the Save Converter, allowing you to continue your journey using save files from before Patch 2.0. This feature is currently in BETA. Due to major differences between the legacy save system and the new one, not every scenario could be tested by our small team.
On top of that, Patch 2.1 includes:
New features (including placing the Caravan Chest anywhere!)
General gameplay improvements
UX/UI polish
New animations & VFX
Optimization and Quality of Life changes
Numerous bug fixes … and more!
You can find the full changelog below 👇
Save Converter (BETA)
You can now convert legacy save files from before Patch 2.0 and continue your journey in the new and improved Chinese Frontiers experience.
This feature is currently in BETA. Due to major differences between the legacy save system and the new one, not every scenario could be tested by our small team.
If you encounter any issues, please let us know — they will be addressed in upcoming hotfixes.
Important! The converter always creates a copy of your legacy save. If something doesn’t work as expected, your original save is safe and you can convert it again at any time.
We’re extremely proud to finally deliver this feature to players who have been with us from the very beginning 😄
New Features!
Caravan Chest Steam post image
Can now be placed anywhere — in the Village or in other lands.
Build without constantly running back to the Caravan when you run out of materials.
Optional for players who prefer a more challenging experience.
Item Sorting Steam post image
Added the ability to sort items by type (highly requested).
Available categories:
Building Materials
Tools
Food
Seeds / Plants
Building Improvements
Scaffolding can now be placed inside buildings, significantly reducing construction restrictions.
Scaffolding is now easier to place, allowing for more flexible construction.
You can now build using tools and heavy materials while jumping.
Building requirement tooltips now show:
How many required materials you currently have.
Values update in real time as you build.
Reduced scaffolding hitboxes to make placement easier.
Added directional arrow indicators to clearly show the front of each structure.
Fixed building component traces, significantly improving the overall building feel.
Decorations can now be placed inside buildings.
Warehouse
Added +100 item slots to improve Village management and storage flexibility.
Resource Gathering
Wood drops are now based on tree size.
Larger trees provide larger rewards (based on player feedback).
Crafting – Time Rebalance!
Crafting times across multiple stations have been reworked to improve pacing and reduce downtime.
Carpenter’s Table
5s → 3.5s
Carver’s Table
7s → 5s
Dyer’s Table
7s → 8s
Stonecarving Station
8s → 5s
Anvil
Iron Parts: 10s → 4s
Metal Tools: 10s → 6s
Cooking Hearth
Common dishes: 5s → 4s
Uncommon dishes: 7s → 6s
Epic dishes: 10s → 7.5s
Field Kitchen Table
Cooking time: 5s → 4.5s
UI Improvements
Inventory
You can now select a specific amount of resources when moving items between inventory and chests.
Chests / Warehouse
The “Fill” button no longer affects items stored in the Belt.
Quest Map Steam post image
Hovering over map markers now displays:
NPC roles (trader, quest giver, etc.)
Quest names and current objectives
Village Management
Warning icons now include clear tooltips explaining their meaning.
Fixed an issue that prevented NPCs from being assigned to crafting stations.
Knowledge Menu
All special structures are now listed under the Buildings tab.
Animations & Visuals
Improved building animations for:
Hatchet
Pickaxe
Trowel
Hammer
Added smoother animations for:
In-hand crafting
Jumping
Added new VFX to enhance visual feedback.
Increased crafting animation playback speed (seconds)
Crafting Stations (UI-based):
Carpenter’s Table – 1.5
Carver’s Table – 1.16
Dyer’s Table – 1.01
Stonecarving Station – 1.02
Anvil – 1.6
Cooking Hearth – 1.35
Field Kitchen Table – 1.68
Container Crafting Stations:
Trestle Table – 1.1
Rooftile Table – 1.6
Brick Table – 1.6
Stonemason’s Workbench – 1.6
Mortar Kiln – 1.25
Quality of Life
Added Auto-Save on Quest Completion.
Rebalanced player stats — stamina now depletes more slowly.
Fixed long wait times when using fast travel within the same level.
Bug Fixes
Fixed (based on player feedback):
Player dying during dialogue interactions
Repeating “Well-Prepared” perk notification after teleporting
Missing icon in the “Tools in Hotbar” tutorial
Missing quest resources in “The Guardian Beast” journal
Multiple controller-related issues
Tracked quests becoming untracked after teleporting or loading
“Chicken Meat” incorrectly labeled as “Chicken Pork”
Floor issues near the Silk Workshop
Missing sound on the Field Cooking Station when queue exceeded 45s
Sandstorm wind issues in the desert
Rusty Armor from “The Ghost of the Fallen” appearing in the air
The Great Bell Tower now unlocks correctly via “Master of Works”
Fixed interactive deposits respawning on normal/rice fields
Floating POI in Mei’s Garden
POIs not disappearing after quest completion
Issues with lighting the overlook fire
Fixed broken lanterns on the “Nine-Arch Bridge” level
Caravan Chest now displays the correct title when opened
Reduced visual flickering on certain objects
Optimization
GPU optimizations
Added a benchmark that automatically sets scalability presets based on system performance
Improved grass effects and wind deformation on lower settings
Optimized texture sizes for Jun and Mei’s clothing
Improved shadow behavior on the Epic graphics preset
Disabled unnecessary World Position Offset usage
Simplified and improved collision boxes for tools
Implemented cheaper shaders for long-distance (billboard) foliage
Source
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