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Steam News23 August 20241y ago

Chimera: Patch #2

Thank you for all the feedback you all have given us in the last couple weeks since our launch. We have continued to review all your comments and concerns and have worked hard at this new patch.

Full notes

Full Chimera update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes2 additions25 changes0 removals
  • Gameplay
  • Store
  • UI and audio
  • Performance
  • Balance
  • Fixes
addedThank you for all the feedback you all have given us in the last couple weeks since our launch. We have continued to review all your comments and concerns and have worked hard at this new patch. Here’s what’s been changed for version 1.0.4:
addedChanges:Added small, wandering grubs in the first floor that heal you when you squish ‘em
changedChanges:Relic shop cutscene now plays after the first completed run
changedChanges:Relic shop cutscene, archives cutscene, and bone room cutscene are all now skippable
changedChanges:Body shop cutscene now is the second cutscene in the game’s progression
changedChanges:Changed the skip dialogue button on Keyboard & Mouse to “SPACE” instead of “ENTER”
major creature essence drop2030major creature essence drop increased, buffImpenetrable Wings ability speed increase7%4%Impenetrable Wings ability speed increase decreased, nerfMule’s Kick movement speed increase20%10%Mule’s Kick movement speed increase decreased, nerfcost of Vital Core500200cost of Vital Core decreased, nerf

Thank you for all the feedback you all have given us in the last couple weeks since our launch. We have continued to review all your comments and concerns and have worked hard at this new patch. Here’s what’s been changed for version 1.0.4:

Changes:

  • Added small, wandering grubs in the first floor that heal you when you squish ‘em

  • Relic shop cutscene now plays after the first completed run

  • Relic shop cutscene, archives cutscene, and bone room cutscene are all now skippable

  • Body shop cutscene now is the second cutscene in the game’s progression

  • Changed the skip dialogue button on Keyboard & Mouse to “SPACE” instead of “ENTER”

  • Adjusted the pickup indicator for Keyboard & Mouse and the Body Shop

  • Adjusted rendering of enemies so they can be seen through foreground elements

  • Adjusted rendering of boss drops so they can be seen through foreground elements

  • Adjusted bullet crab shockwave collider to align more closely with its VFX

  • Body shop on any floor is now inaccessible until your second run

  • Redesigned the Post-run Summary menu to properly fit trinkets and separated the relic

Balance changes:

  • Slightly reduced damage and health scaling for creatures

  • Slightly increased player base movement speed

  • Increased major creature essence drop from 20 to 30

  • Changed Plump Mushroom to increase 10 flat HP instead of 10%

  • Impenetrable Wings ability speed increase reduced from 7% to 4%

  • Mule’s Kick movement speed increase reduced from 20% to 10%

  • Reduced cost of Vital Core from 500 to 200

  • Reduced cost of Bone Hoarder from 1250 to 500

  • Increased Bone Hoarder damage gained from 5% to 10%

  • Reduced cost of Fragile Confidence from 1500 to 1000

  • Reduced cost of Raven’s Gifts from 2000 to 1500

  • Increased cost reduction of Raven’s Gifts from 40% to 30%

  • Reduced cost of Mutated Evolution from 2500 to 1500

  • Reduced cost of Whale’s Fortitude from 3000 to 2000

  • Increased Whale’s Fortitude damage reduction from 20% to 30%

Fixes:

  • Fixed Echidna's Blessing appearing in the Relic Shop before acquiring it in the story

  • Fixed relic not properly persisting between runs (for real this time)

  • Fixed the Amalgamation not properly executing its death sequence when defeated (for real this time, we hope)

  • Fixed the left arm not displaying stats in the Body menu on Mouse & Keyboard

  • Fixed the “view menu” prompt from softlocking you during the tutorial

  • Fixed input device swapping for lore drop pickups and the lore drops in the codex

  • Fixed scrolling not working in the codex or the post-run summary

  • Adjusted out of bounds detection to help prevent players getting knocked out through closed doors

  • Fixed Katayama’s spin attack projectiles from disappearing randomly

  • Fixed settings not saving/persisting between gameplay sessions or defaulting properly

  • Fixed The Wardens boss music quality and made its loop smoother

  • Fixed Plump Mushroom not properly increasing its heals when stacked

  • Fixed the Post-run Summary menu’s trinket navigability on controller

Source

Steam News / 23 August 2024

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