Update log
Full ChilloutVR update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Gameplay
- Events
We have just released a Stable update to ChilloutVR that includes various fixes and improvements, including but not limited to:
UI / Keyboard Rework
New home menu with more features
Activity feed to see what your friends are up to
New Keyboard that is independent from the main menu
Groups
Create a Join groups with common interests
Management and permissions options for Group owners
New Public and Private instance types for Group members and friends
Portal Rework
New circular Portals
Fancy closing animation
Support for panaramic images with depth for more immersion
Native Face Tracking Rework
Eye Tracking and Mouth Tracking are now separate modules
Smoother with support for viseme blending
OSC & OSC Query Support
Send and Receive avatar customization and game inputs from external applications
Other cool stuff waow
Relative Syncing
In-game Content Sharing
User Notes
Unity UI Input rework
and so much more that will not fit here
this change log is too big
Full Changelog:
Added a 10m distance limit to the Video Player UI
Added a Menu & HUD notification when World Anchored Menu is temporarily forced to Play-Space Anchored due to distance
Added an Activity Feed
Shows activities, such as instance changes and online status, for your friends.
Added applyMinimalHoldingTorque to CVRWheelController
Added a strict mode bool to gravity zone (Malthbern)
Enable this to use a stricter/smaller collision shape for player gravity. Useful for large, smooth surface transitions.
Added a strict mode proxy collider (Malthbern)
Added a toggle to switch between player-like and plane-like drone mode rotation. You can find this toggle in the Drone section of camera settings.
Added basic Badge functionality
You can set featured badge in-game
You can now view other users badges as well as your own
Added basic in-game Sharing functionality
You can share your uploaded content directly to those in the same instance and un-share from yourself or others
Added button to the in-game Support page to open the Logs folder in Windows Explorer
Added CancelAllDelays, CancelDelayAtIndex(actionIndex), CustomTrigger(actionIndex) methods on CVRInteractable to the whitelist
Added clickable featured Group and Avatar on all pages showing the user
Added CVRGameEventSystem.World.OnReady event
This will fire after world filtering & setup
Added CVRPickupObject.ForcePickup() method for Unity Events
Added default disabled toggle to keyboard settings for UI grab component
Added default Dismiss button to Quick Menu messages instead of decline
Added display Group detail page as a CVRInteractable operation
- CosmeticRequires CCK 4.0to be released at a later date
Added double-click to re-open Search Keyboard
Added file drag drop handler for selecting files to be used for images and such
Added font shrink to most menus, names shouldn't escape bounds now
Added Groups
The following are current functional:
Creation
Joining
Leaving
Management (name, image, description, permissions, members, transfer, deletion)
The following new Instance Types are now available:
Public (Groups)
Friends of Members
Members Only
Added Friends of Group Members instance type
Added fitting icons for everything in Groups
Added Group invite and invite request functionality
Hooked up Quick Menu Groups button
Added Home Instance Privacy and Home Instance Region to General settings
Added HUD shard timeout
Added IsFriend local core parameter
This is true on the remote avatar animator if they are on your friends list. This is always false for the currently worn avatar.
Added logs to the voice connection flow. This means there will be extra logging and even some errors (they are safe to ignore)
If you experience the issue of joining an issue and not being able to hear and not be heard, please submit the logs via email. We're trying to hunt down this but, but we can't really reproduce
Added LTCGI support to Worlds
- CosmeticRequires CCK 4.0to be released at a
Source
