Update log
Full ChilloutVR update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- Fixes
- Server
We have just released a Stable update to ChilloutVR that includes various fixes and improvements, in addition to the new Deep Links feature.
Added a Notification when loading an unknown URL and the whitelist is disabled. (Can be disabled in settings; On by default)
Added a VideoPlayer Unknown URL notification.
Added instance type parameter stream
Added pickup disable push/pull option
Added some measures to prevent the avatar loading from stop working
Added Deep Links, which can trigger game actions by clicking on links.
You can enable this feature by accepting the prompt the first time you open the big screen
You can use `--skip-deep-link` as launch argument to disable deep link install prompt and and behaviour while the game is running (it won't prevent the game from starting)
After Installing you should be able to click links to:
Join an instance (will start the game if the game is closed)
Open the details pages on the main menu (only works if the game is already running)
Attempt to fix crash issue with the Portable Camera's Image Saving system
Finished implementing Auto-Switch on SteamVR Quit as an Experimental Setting
Fixed `CVRInteractable` Teleport Player with gravity alignment option not working
It works both with world and gravity zones gravity (depending which one has higher priority)
Respects the same rules for aligning as the normal gravity alignment
You won't be aligned if the winning gravity result has alignment disabled
You won't be aligned if the resulting gravity is `0`
Fixed Alignment Issue with Nameplates and Loading/Distance Avatars
Fixed an issue that prevents hearing other Users
Fixed an issue with AssetFilter causing crashes.
Fixed an issue with Avatar Reload Spam when other players get Reconnected
Now when players disconnect their avatar won't be deleted right away, there is a short period which the game waits for them to reconnect
Fixed an issue with Avatars not Reloading properly
Fixed an issue with Background Threads not awaiting for Main Thread Jobs in MTJobManager.
Fixed an issue with CPU Flooding on AMD CPUs from unmanaged Thread.Sleep calls.
Fixed an issue with CVRFaceTracking not staying within BlendShape array bounds
Fixed an issue with FixedDeltaTimeAdjuster getting overridden by outside sources
Fixed an issue with Loading Avatar showing 0% when actually loading assets
Fixed an issue with Nameplate Height Offset being incorrect for Loading Avatars at Distance
Fixed an issue with not Validating Players when receiving Prop Spawn requests from the Game Server.
Fixed an issue with Player Join/Leave Notification Spam when other players get Reconnected
Fixed an issue with Players being invisible until their Avatar Download starts
Fixed an issue with Prop Spawning that deleted Props upon Update
Fixed an issue with Prop Spawns breaking Loading Avatars
Fixed an issue with PuppetMaster spamming errors when an Avatar's Animator isn't initialized
Fixed an issue with RCC_Exhaust spamming errors
Fixed an issue with some Avatars breaking the instantiation queue
Fixed an issue with TTS sometimes using the wrong Pitch and Rate values on some systems
Fixed an issue with World Loading causing Instance Desync.
Fixed a threading and crash issue with Comms_AudioTap.OnAudioConfigurationChanged
Fixed Custom Physics Collision matrix from worlds not affecting the Local Player
Fixed interactable not spawning objects
Fixed Re-joining a world that has been updated does not load the new version the first time
Fixed Render Issue with Loading/Distance Avatars
Fixed Scaling Issue with Loading/Distance Avatars
Fixed some cases where the asset filter would error with null references from
Source
