ChilloutVR
Steam News 12 September 20241y ago

ChilloutVR 2024r177

We have just released a Stable update to ChilloutVR that includes various fixes and improvements, in addition to the new Deep Links feature. Added a Notification when loading an unknown URL and the whitelist is disabled…

Update log

Full ChilloutVR update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

29 fixes7 additions1 change0 removals
  • Gameplay
  • Performance
  • Fixes
  • Server
addedWe have just released a Stable update to ChilloutVR that includes various fixes and improvements, in addition to the new Deep Links feature.
addedAdded a Notification when loading an unknown URL and the whitelist is disabled. (Can be disabled in settings; On by default)
addedAdded a VideoPlayer Unknown URL notification.
addedAdded instance type parameter stream
addedAdded pickup disable push/pull option
addedAdded some measures to prevent the avatar loading from stop working

We have just released a Stable update to ChilloutVR that includes various fixes and improvements, in addition to the new Deep Links feature.

  • Added a Notification when loading an unknown URL and the whitelist is disabled. (Can be disabled in settings; On by default)

  • Added a VideoPlayer Unknown URL notification.

  • Added instance type parameter stream

  • Added pickup disable push/pull option

  • Added some measures to prevent the avatar loading from stop working

  • Added Deep Links, which can trigger game actions by clicking on links.

    • You can enable this feature by accepting the prompt the first time you open the big screen

    • You can use `--skip-deep-link` as launch argument to disable deep link install prompt and and behaviour while the game is running (it won't prevent the game from starting)

    • After Installing you should be able to click links to:

      • Join an instance (will start the game if the game is closed)

      • Open the details pages on the main menu (only works if the game is already running)

  • Attempt to fix crash issue with the Portable Camera's Image Saving system

  • Finished implementing Auto-Switch on SteamVR Quit as an Experimental Setting

  • Fixed `CVRInteractable` Teleport Player with gravity alignment option not working

    • It works both with world and gravity zones gravity (depending which one has higher priority)

    • Respects the same rules for aligning as the normal gravity alignment

      • You won't be aligned if the winning gravity result has alignment disabled

      • You won't be aligned if the resulting gravity is `0`

  • Fixed Alignment Issue with Nameplates and Loading/Distance Avatars

  • Fixed an issue that prevents hearing other Users

  • Fixed an issue with AssetFilter causing crashes.

  • Fixed an issue with Avatar Reload Spam when other players get Reconnected

    • Now when players disconnect their avatar won't be deleted right away, there is a short period which the game waits for them to reconnect

  • Fixed an issue with Avatars not Reloading properly

  • Fixed an issue with Background Threads not awaiting for Main Thread Jobs in MTJobManager.

  • Fixed an issue with CPU Flooding on AMD CPUs from unmanaged Thread.Sleep calls.

  • Fixed an issue with CVRFaceTracking not staying within BlendShape array bounds

  • Fixed an issue with FixedDeltaTimeAdjuster getting overridden by outside sources

  • Fixed an issue with Loading Avatar showing 0% when actually loading assets

  • Fixed an issue with Nameplate Height Offset being incorrect for Loading Avatars at Distance

  • Fixed an issue with not Validating Players when receiving Prop Spawn requests from the Game Server.

  • Fixed an issue with Player Join/Leave Notification Spam when other players get Reconnected

  • Fixed an issue with Players being invisible until their Avatar Download starts

  • Fixed an issue with Prop Spawning that deleted Props upon Update

  • Fixed an issue with Prop Spawns breaking Loading Avatars

  • Fixed an issue with PuppetMaster spamming errors when an Avatar's Animator isn't initialized

  • Fixed an issue with RCC_Exhaust spamming errors

  • Fixed an issue with some Avatars breaking the instantiation queue

  • Fixed an issue with TTS sometimes using the wrong Pitch and Rate values on some systems

  • Fixed an issue with World Loading causing Instance Desync.

  • Fixed a threading and crash issue with Comms_AudioTap.OnAudioConfigurationChanged

  • Fixed Custom Physics Collision matrix from worlds not affecting the Local Player

  • Fixed interactable not spawning objects

  • Fixed Re-joining a world that has been updated does not load the new version the first time

  • Fixed Render Issue with Loading/Distance Avatars

  • Fixed Scaling Issue with Loading/Distance Avatars

  • Fixed some cases where the asset filter would error with null references from

Source

Steam News / 12 September 2024

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