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Steam News12 September 20241y ago

ChilloutVR 2024r177

We have just released a Stable update to ChilloutVR that includes various fixes and improvements, in addition to the new Deep Links feature.

Full notes

Full ChilloutVR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

30 fixes8 additions9 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • Server
  • UI and audio
  • Compatibility
addedWe have just released a Stable update to ChilloutVR that includes various fixes and improvements, in addition to the new Deep Links feature.
addedAdded a Notification when loading an unknown URL and the whitelist is disabled. (Can be disabled in settings; On by default)
addedAdded a VideoPlayer Unknown URL notification.
addedAdded instance type parameter stream
addedAdded pickup disable push/pull option
addedAdded some measures to prevent the avatar loading from stop working
MagicaCloth22.10MagicaCloth increased, buff

ChilloutVR changes

addedWe have just released a Stable update to ChilloutVR that includes various fixes and improvements, in addition to the new Deep Links feature.
addedAdded a Notification when loading an unknown URL and the whitelist is disabled. (Can be disabled in settings; On by default)
addedAdded a VideoPlayer Unknown URL notification.
addedAdded instance type parameter stream
addedAdded pickup disable push/pull option

We have just released a Stable update to ChilloutVR that includes various fixes and improvements, in addition to the new Deep Links feature.

  • Added a Notification when loading an unknown URL and the whitelist is disabled. (Can be disabled in settings; On by default)

  • Added a VideoPlayer Unknown URL notification.

  • Added instance type parameter stream

  • Added pickup disable push/pull option

  • Added some measures to prevent the avatar loading from stop working

  • Added Deep Links, which can trigger game actions by clicking on links.

    • You can enable this feature by accepting the prompt the first time you open the big screen

    • You can use `--skip-deep-link` as launch argument to disable deep link install prompt and and behaviour while the game is running (it won't prevent the game from starting)

    • After Installing you should be able to click links to:

      • Join an instance (will start the game if the game is closed)

      • Open the details pages on the main menu (only works if the game is already running)

  • Attempt to fix crash issue with the Portable Camera's Image Saving system

  • Finished implementing Auto-Switch on SteamVR Quit as an Experimental Setting

  • Fixed `CVRInteractable` Teleport Player with gravity alignment option not working

    • It works both with world and gravity zones gravity (depending which one has higher priority)

    • Respects the same rules for aligning as the normal gravity alignment

      • You won't be aligned if the winning gravity result has alignment disabled

      • You won't be aligned if the resulting gravity is `0`

  • Fixed Alignment Issue with Nameplates and Loading/Distance Avatars

  • Fixed an issue that prevents hearing other Users

  • Fixed an issue with AssetFilter causing crashes.

  • Fixed an issue with Avatar Reload Spam when other players get Reconnected

    • Now when players disconnect their avatar won't be deleted right away, there is a short period which the game waits for them to reconnect

  • Fixed an issue with Avatars not Reloading properly

  • Fixed an issue with Background Threads not awaiting for Main Thread Jobs in MTJobManager.

  • Fixed an issue with CPU Flooding on AMD CPUs from unmanaged Thread.Sleep calls.

  • Fixed an issue with CVRFaceTracking not staying within BlendShape array bounds

  • Fixed an issue with FixedDeltaTimeAdjuster getting overridden by outside sources

  • Fixed an issue with Loading Avatar showing 0% when actually loading assets

  • Fixed an issue with Nameplate Height Offset being incorrect for Loading Avatars at Distance

  • Fixed an issue with not Validating Players when receiving Prop Spawn requests from the Game Server.

  • Fixed an issue with Player Join/Leave Notification Spam when other players get Reconnected

  • Fixed an issue with Players being invisible until their Avatar Download starts

  • Fixed an issue with Prop Spawning that deleted Props upon Update

  • Fixed an issue with Prop Spawns breaking Loading Avatars

  • Fixed an issue with PuppetMaster spamming errors when an Avatar's Animator isn't initialized

  • Fixed an issue with RCC_Exhaust spamming errors

  • Fixed an issue with some Avatars breaking the instantiation queue

  • Fixed an issue with TTS sometimes using the wrong Pitch and Rate values on some systems

  • Fixed an issue with World Loading causing Instance Desync.

  • Fixed a threading and crash issue with Comms_AudioTap.OnAudioConfigurationChanged

  • Fixed Custom Physics Collision matrix from worlds not affecting the Local Player

  • Fixed interactable not spawning objects

  • Fixed Re-joining a world that has been updated does not load the new version the first time

  • Fixed Render Issue with Loading/Distance Avatars

  • Fixed Scaling Issue with Loading/Distance Avatars

  • Fixed some cases where the asset filter would error with null references from already destroyed objects.

  • Fixed the Jump & Gesture Toggle Buttons not being able to be bound to the opposite hand.

  • Fixes late sync for prop video players.

  • Implemented and Exposed `SetGuid` method call for `CVRAvatarPickupMarker` and `SpawnablePickupMarker`. This must be called from `CVRInteractable` Method Call

  • Implemented a Rate Limiter to the VideoPlayer

  • Implemented Close Menus On Join Setting

  • Implemented Instance Connected HUD Notification Setting

  • Improved the Join/Disconnect notifications to clear the pending same user notifications when new ones are arriving.

  • Merges three AVPro players down into one per player

  • Optimized the mirror by masking the area that the mirror actually needs to render.

  • Preparation for new pointer interaction

  • Reworked Connection Handling to fix an issue with all Avatars being reloaded on Auto-Reconnect

  • Reworked Stale Player Reference checking to be more reliable

  • Reworked the download manager

  • Updated MagicaCloth 2 to 2.10.0

    • Release Notes available here

  • Updated SteamVR Unity Plugin to v2.8.3-beta

Source

Steam News / 12 September 2024

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