ChilloutVR
Steam News 25 July 20241y ago

ChilloutVR 2024r176

Major Changes: New VR Login Room We have created a new VR login room from the ground-up when logging into ChilloutVR Steam Sign-up New Players can now sign-up using the Steam account they are currently logged in to when…

Update log

Full ChilloutVR update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

24 fixes6 additions8 changes2 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
  • Server
addedNew VR Login RoomWe have created a new VR login room from the ground-up when logging into ChilloutVR
addedSteam Sign-upNew Players can now sign-up using the Steam account they are currently logged in to when launching the game for the first time!
addedChanges:Added Facetracking interpolation for remote clients
addedChanges:Added Modern Procedural UI Kit to the Spawnable whitelist
addedChanges:Added the ability to login with the Steam account linked to you ABI account (you can associate in the hub)
changedChanges:Adjusted Main Menu in VR to have a slight pitch to better center within view (15 degrees)

Major Changes:

New VR Login Room

We have created a new VR login room from the ground-up when logging into ChilloutVR

Steam Sign-up

New Players can now sign-up using the Steam account they are currently logged in to when launching the game for the first time!

Changes:

  • Added Facetracking interpolation for remote clients

  • Added Modern Procedural UI Kit to the Spawnable whitelist

  • Added the ability to login with the Steam account linked to you ABI account (you can associate in the hub)

  • Adjusted Main Menu in VR to have a slight pitch to better center within view (15 degrees)

  • Adjusted Main Menu in VR size to not engulf the entirety of your view (75% of og size)

  • Adjusted mute sound to be deeper in pitch

  • Adjusted one handed VR controls to open Quick Menu with press and Main Menu with hold

  • Adjusted Quick Menu on Desktop to scale with aspect ratio like Main Menu

  • Adjusted Show Distance Avatar setting to Enabled by Default

  • Adjusted the default blinking interval to be between 3 and 8 seconds instead of 0.4 and 8 seconds (only affects the CCK 3.10+)

  • Changed the login screen to always present the 2D UI on the desktop display, even when starting the game in VR

  • Cleaned up slight hiss in mute/unmute audio clips

  • Completely replaced the VR Login room

  • Destroy duplicated animator controllers

  • Disabled rotateChestByHands for Halfbody VRIK

  • Disabled saved cal by default as Universal Calibration persists between restarts since last update

  • Enforced culling settings on all Magica Cloth 2 components on Avatars

  • Fixed a bug allowing a new blink being able to start while a previous blink was still progressing

    • Resulted in the current blink being cutoff

  • Fixed a Cohtml crash

  • Fixed a crash issue with Steam Audio on Props by rewriting the fix for Worlds

  • Fixed a potential race condition that would result in cohtml native crashes

  • Fixed an issue that could cause the avatar/world loading stuck

  • Fixed an issue where AAS was being needlessly applied to distance hidden avatars

  • Fixed an issue where a remote player camera indicator would not be updated if an avatar is hidden

  • Fixed an issue where an avatars head-hiding would still run on occluded mesh

  • Fixed an issue where an avatars Shadow Clone would not reflect the visibility state of an occluded mesh

  • Fixed an issue where Beautify and AzureFogScattering components persisted between world changes

  • Fixed an issue where CVRMovementParent would calculate fixed velocity when not in use & when not using Parent Velocity Inheritance Mode

  • Fixed an issue where menus could be interacted/opened during the initial load

  • Fixed an issue where remote avatars playing Emotes did not disable NetIK

  • Fixed an issue where some camera settings were not reset properly when going from a world with a reference camera specified to one without

  • Fixed an issue with Audio Processor disposal not working properly

  • Fixed an issue with BBC sometimes not retrying connection

  • Fixed an issue with CVRObjectLoader throwing errors and breaking Instantiation Queue

  • Fixed an issue with DarkRift sometimes failing to Finalize Connection

  • Fixed an issue with DarkRift's UnityClient.ConnectInBackground when Connection fails

  • Fixed an issue with Disconnect HUD Notification throwing an NRE

  • Fixed an issue with Distance and Loading Avatars not scaling to the user properly

  • Fixed an issue with GameInstanceController Erroring on World Load

  • Fixed an issue with GameServer and Host Resolve timeouts causing voice to not reconnect

  • Fixed an issue with HUD Communications Indicator becoming desynced

Source

Steam News / 25 July 2024

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