Update log
Full ChilloutVR update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Fixes
- Performance
- Server
Major Changes:
New VR Login Room
We have created a new VR login room from the ground-up when logging into ChilloutVR
Steam Sign-up
New Players can now sign-up using the Steam account they are currently logged in to when launching the game for the first time!
Changes:
Added Facetracking interpolation for remote clients
Added Modern Procedural UI Kit to the Spawnable whitelist
Added the ability to login with the Steam account linked to you ABI account (you can associate in the hub)
Adjusted Main Menu in VR to have a slight pitch to better center within view (15 degrees)
Adjusted Main Menu in VR size to not engulf the entirety of your view (75% of og size)
Adjusted mute sound to be deeper in pitch
Adjusted one handed VR controls to open Quick Menu with press and Main Menu with hold
Adjusted Quick Menu on Desktop to scale with aspect ratio like Main Menu
Adjusted Show Distance Avatar setting to Enabled by Default
Adjusted the default blinking interval to be between 3 and 8 seconds instead of 0.4 and 8 seconds (only affects the CCK 3.10+)
Changed the login screen to always present the 2D UI on the desktop display, even when starting the game in VR
Cleaned up slight hiss in mute/unmute audio clips
Completely replaced the VR Login room
Destroy duplicated animator controllers
Disabled rotateChestByHands for Halfbody VRIK
Disabled saved cal by default as Universal Calibration persists between restarts since last update
Enforced culling settings on all Magica Cloth 2 components on Avatars
Fixed a bug allowing a new blink being able to start while a previous blink was still progressing
Resulted in the current blink being cutoff
Fixed a Cohtml crash
Fixed a crash issue with Steam Audio on Props by rewriting the fix for Worlds
Fixed a potential race condition that would result in cohtml native crashes
Fixed an issue that could cause the avatar/world loading stuck
Fixed an issue where AAS was being needlessly applied to distance hidden avatars
Fixed an issue where a remote player camera indicator would not be updated if an avatar is hidden
Fixed an issue where an avatars head-hiding would still run on occluded mesh
Fixed an issue where an avatars Shadow Clone would not reflect the visibility state of an occluded mesh
Fixed an issue where Beautify and AzureFogScattering components persisted between world changes
Fixed an issue where CVRMovementParent would calculate fixed velocity when not in use & when not using Parent Velocity Inheritance Mode
Fixed an issue where menus could be interacted/opened during the initial load
Fixed an issue where remote avatars playing Emotes did not disable NetIK
Fixed an issue where some camera settings were not reset properly when going from a world with a reference camera specified to one without
Fixed an issue with Audio Processor disposal not working properly
Fixed an issue with BBC sometimes not retrying connection
Fixed an issue with CVRObjectLoader throwing errors and breaking Instantiation Queue
Fixed an issue with DarkRift sometimes failing to Finalize Connection
Fixed an issue with DarkRift's UnityClient.ConnectInBackground when Connection fails
Fixed an issue with Disconnect HUD Notification throwing an NRE
Fixed an issue with Distance and Loading Avatars not scaling to the user properly
Fixed an issue with GameInstanceController Erroring on World Load
Fixed an issue with GameServer and Host Resolve timeouts causing voice to not reconnect
Fixed an issue with HUD Communications Indicator becoming desynced
Source
