What changed
1 fix1 addition0 changes0 removals
- Compatibility
- UI and audio
addedHi all, Patch 1.0.2 is ready to go and available on the test branch first! Those of you who wish to test the new update before it goes live for everyone, will be able to do so by accessing it on the dedicated testing branch. This branch is available to everyone who owns the game. You can access that via this method: - Right click on 'Children of Zodiarcs' in your library - Go to properties > BETAS - Click on the 'select the beta you would like to opt into' from the drop down menu chose 'testing - Public beta test branch' and huzzah the testing branch should begin to update, ready for you to play. **Note that if you use the test branch, you should back up your saves for safety. You can find the save files at this location on your PC: C:\Users[YOUR USER NAME]\AppData\LocalLow\Cardboard Utopia\Children of Zodiarcs\Saves The purpose of this test branch is to verify that the changes we’ve made to the game don’t negatively impact any of the rest of the game experience. It would be great if you want to jump on and take a look! This branch will be taken offline shortly after the main branch is updated tomorrow (assuming everything goes according to plan with the build on the test branch). If you do help us test the patch, please let us know. If you have any feedback from the test, then please let us know in the technical support forum!
fixedPATCH NOTESControls - Feature: Added the ability to fast-forward hero attack animations by holding LMB or A (X360 controller) - Feature: Added the ability to change the pitch of the camera by holding RMB and moving mouse up/down, or R-Stick up/down (X360 controller). Zoom on controller is moved to LT and RT - Feature: Separate options to invert camera Y-axis or X-axis can be found in the Options Menu - Feature: Added the ability to browse a unit's cards while viewing their stats when playing with a controller - Feature: You can now cycle through your heroes with TAB when playing with mouse & KB - Tweak: Wrap around list of cards in deck builder when playing with controller Balancing - Feature: Added an option that adjusts the levels of enemies in Story Mission to your party level to alleviate grinding. Available only in Normal Mode. - Feature: Scaling of enemy levels is now set to average between your highest and lowest hero levels - Tweak: Adjusted the way XP is given when using multiple cards in a row. Nahmi will no longer sky rocket in levels ahead of the other team members! - Tweak: Adjusted the difficulty of the Side Missions and some of the Skirmishes Save - Feature: Suspend is now called Mid-Battle Save and returns you to the ongoing battle instead of the Title Screen Bug Fixes [ - Fixed Game Ending being sometime triggered at the end of a Skirmish of map 11 Thanks![
Children of Zodiarcs changes
addedHi all, Patch 1.0.2 is ready to go and available on the test branch first! Those of you who wish to test the new update before it goes live for everyone, will be able to do so by accessing it on the dedicated testing branch. This branch is available to everyone who owns the game. You can access that via this method: - Right click on 'Children of Zodiarcs' in your library - Go to properties > BETAS - Click on the 'select the beta you would like to opt into' from the drop down menu chose 'testing - Public beta test branch' and huzzah the testing branch should begin to update, ready for you to play. **Note that if you use the test branch, you should back up your saves for safety. You can find the save files at this location on your PC: C:\Users[YOUR USER NAME]\AppData\LocalLow\Cardboard Utopia\Children of Zodiarcs\Saves The purpose of this test branch is to verify that the changes we’ve made to the game don’t negatively impact any of the rest of the game experience. It would be great if you want to jump on and take a look! This branch will be taken offline shortly after the main branch is updated tomorrow (assuming everything goes according to plan with the build on the test branch). If you do help us test the patch, please let us know. If you have any feedback from the test, then please let us know in the technical support forum!
fixedControls - Feature: Added the ability to fast-forward hero attack animations by holding LMB or A (X360 controller) - Feature: Added the ability to change the pitch of the camera by holding RMB and moving mouse up/down, or R-Stick up/down (X360 controller). Zoom on controller is moved to LT and RT - Feature: Separate options to invert camera Y-axis or X-axis can be found in the Options Menu - Feature: Added the ability to browse a unit's cards while viewing their stats when playing with a controller - Feature: You can now cycle through your heroes with TAB when playing with mouse & KB - Tweak: Wrap around list of cards in deck builder when playing with controller Balancing - Feature: Added an option that adjusts the levels of enemies in Story Mission to your party level to alleviate grinding. Available only in Normal Mode. - Feature: Scaling of enemy levels is now set to average between your highest and lowest hero levels - Tweak: Adjusted the way XP is given when using multiple cards in a row. Nahmi will no longer sky rocket in levels ahead of the other team members! - Tweak: Adjusted the difficulty of the Side Missions and some of the Skirmishes Save - Feature: Suspend is now called Mid-Battle Save and returns you to the ongoing battle instead of the Title Screen Bug Fixes [ - Fixed Game Ending being sometime triggered at the end of a Skirmish of map 11 Thanks![
Hi all, Patch 1.0.2 is ready to go and available on the test branch first! Those of you who wish to test the new update before it goes live for everyone, will be able to do so by accessing it on the dedicated testing branch. This branch is available to everyone who owns the game. You can access that via this method: - Right click on 'Children of Zodiarcs' in your library - Go to properties > BETAS - Click on the 'select the beta you would like to opt into' from the drop down menu chose 'testing - Public beta test branch' and huzzah the testing branch should begin to update, ready for you to play. **Note that if you use the test branch, you should back up your saves for safety. You can find the save files at this location on your PC: C:\Users[YOUR USER NAME]\AppData\LocalLow\Cardboard Utopia\Children of Zodiarcs\Saves The purpose of this test branch is to verify that the changes we’ve made to the game don’t negatively impact any of the rest of the game experience. It would be great if you want to jump on and take a look! This branch will be taken offline shortly after the main branch is updated tomorrow (assuming everything goes according to plan with the build on the test branch). If you do help us test the patch, please let us know. If you have any feedback from the test, then please let us know in the technical support forum!
PATCH NOTES
Controls - Feature: Added the ability to fast-forward hero attack animations by holding LMB or A (X360 controller) - Feature: Added the ability to change the pitch of the camera by holding RMB and moving mouse up/down, or R-Stick up/down (X360 controller). Zoom on controller is moved to LT and RT - Feature: Separate options to invert camera Y-axis or X-axis can be found in the Options Menu - Feature: Added the ability to browse a unit's cards while viewing their stats when playing with a controller - Feature: You can now cycle through your heroes with TAB when playing with mouse & KB - Tweak: Wrap around list of cards in deck builder when playing with controller Balancing - Feature: Added an option that adjusts the levels of enemies in Story Mission to your party level to alleviate grinding. Available only in Normal Mode. - Feature: Scaling of enemy levels is now set to average between your highest and lowest hero levels - Tweak: Adjusted the way XP is given when using multiple cards in a row. Nahmi will no longer sky rocket in levels ahead of the other team members! - Tweak: Adjusted the difficulty of the Side Missions and some of the Skirmishes Save - Feature: Suspend is now called Mid-Battle Save and returns you to the ongoing battle instead of the Title Screen Bug Fixes [ - Fixed Game Ending being sometime triggered at the end of a Skirmish of map 11 Thanks![