What changed
1 fix4 additions0 changes0 removals
addedHowdy, players. Patch 1.0.2 for Children of Zodiarcs is now live for everyone. The big focus of this patch was adjusting the game's difficulty, making fast-forward available during hero attack animations, more camera control so walls are blocking your view, added some quality of life features, and adjusting XP so Nahmi's levels doesn't out-pace other heroes. There was also a bug where enemies were always too weak in Skirmishes which meant that they were giving way less XP then they should have. Here are the full patch notes:
addedCONTROLSFeature: Added the ability to fast-forward hero attack animations by holding LMB or A (X360 controller) - Feature: Added the ability to change the pitch of the camera by holding RMB and moving mouse up/down, or R-Stick up/down (X360 controller). Zoom on controller is moved to LT and RT - Feature: Separate options to invert camera Y-axis or X-axis can be found in the Options Menu - Feature: Added the ability to browse a unit's cards while viewing their stats when playing with a controller - Feature: You can scroll the World Map with the arrow keys when playing with mouse+keyboard - Feature: You can now cycle through your heroes with TAB when playing with mouse+keyboard - Feature: Wrap around list of cards in deck builder when playing with controller
addedBALANCINGFeature: Added an option that adjusts the levels of enemies in Story Mission to your party level to alleviate grinding. Available only in Normal Mode. - Feature: Scaling of enemy levels is now set to average between your highest and lowest hero levels - Tweak: Adjusted the way XP is given when using multiple cards in a row. Nahmi will no longer sky rocket in levels ahead of the other team members! - Tweak: Adjusted the difficulty of Side Missions 2, 3, and 4 - Tweak: Adjusted the difficulty of some Skirmishes that were near-impossible to beat without 1 or 2 heroes dying
addedSAVE SYSTEMFeature: Suspend is now called Mid-Battle Save and returns you to the ongoing battle instead of the Title Screen
fixedBUGFIXFixed Game Ending being sometime triggered at the end of a Skirmish of map 11 - Enemies in Skirmishes are 1 level higher so now they give proper XP. Before they were giving 50% of the XP they should have been giving.
Children of Zodiarcs changes
addedHowdy, players. Patch 1.0.2 for Children of Zodiarcs is now live for everyone. The big focus of this patch was adjusting the game's difficulty, making fast-forward available during hero attack animations, more camera control so walls are blocking your view, added some quality of life features, and adjusting XP so Nahmi's levels doesn't out-pace other heroes. There was also a bug where enemies were always too weak in Skirmishes which meant that they were giving way less XP then they should have. Here are the full patch notes:
addedFeature: Added the ability to fast-forward hero attack animations by holding LMB or A (X360 controller) - Feature: Added the ability to change the pitch of the camera by holding RMB and moving mouse up/down, or R-Stick up/down (X360 controller). Zoom on controller is moved to LT and RT - Feature: Separate options to invert camera Y-axis or X-axis can be found in the Options Menu - Feature: Added the ability to browse a unit's cards while viewing their stats when playing with a controller - Feature: You can scroll the World Map with the arrow keys when playing with mouse+keyboard - Feature: You can now cycle through your heroes with TAB when playing with mouse+keyboard - Feature: Wrap around list of cards in deck builder when playing with controller
addedFeature: Added an option that adjusts the levels of enemies in Story Mission to your party level to alleviate grinding. Available only in Normal Mode. - Feature: Scaling of enemy levels is now set to average between your highest and lowest hero levels - Tweak: Adjusted the way XP is given when using multiple cards in a row. Nahmi will no longer sky rocket in levels ahead of the other team members! - Tweak: Adjusted the difficulty of Side Missions 2, 3, and 4 - Tweak: Adjusted the difficulty of some Skirmishes that were near-impossible to beat without 1 or 2 heroes dying
addedFeature: Suspend is now called Mid-Battle Save and returns you to the ongoing battle instead of the Title Screen
fixedFixed Game Ending being sometime triggered at the end of a Skirmish of map 11 - Enemies in Skirmishes are 1 level higher so now they give proper XP. Before they were giving 50% of the XP they should have been giving.
Howdy, players. Patch 1.0.2 for Children of Zodiarcs is now live for everyone. The big focus of this patch was adjusting the game's difficulty, making fast-forward available during hero attack animations, more camera control so walls are blocking your view, added some quality of life features, and adjusting XP so Nahmi's levels doesn't out-pace other heroes. There was also a bug where enemies were always too weak in Skirmishes which meant that they were giving way less XP then they should have. Here are the full patch notes:
CONTROLS
- Feature: Added the ability to fast-forward hero attack animations by holding LMB or A (X360 controller) - Feature: Added the ability to change the pitch of the camera by holding RMB and moving mouse up/down, or R-Stick up/down (X360 controller). Zoom on controller is moved to LT and RT - Feature: Separate options to invert camera Y-axis or X-axis can be found in the Options Menu - Feature: Added the ability to browse a unit's cards while viewing their stats when playing with a controller - Feature: You can scroll the World Map with the arrow keys when playing with mouse+keyboard - Feature: You can now cycle through your heroes with TAB when playing with mouse+keyboard - Feature: Wrap around list of cards in deck builder when playing with controller
BALANCING
- Feature: Added an option that adjusts the levels of enemies in Story Mission to your party level to alleviate grinding. Available only in Normal Mode. - Feature: Scaling of enemy levels is now set to average between your highest and lowest hero levels - Tweak: Adjusted the way XP is given when using multiple cards in a row. Nahmi will no longer sky rocket in levels ahead of the other team members! - Tweak: Adjusted the difficulty of Side Missions 2, 3, and 4 - Tweak: Adjusted the difficulty of some Skirmishes that were near-impossible to beat without 1 or 2 heroes dying
SAVE SYSTEM
- Feature: Suspend is now called Mid-Battle Save and returns you to the ongoing battle instead of the Title Screen
BUGFIX
- Fixed Game Ending being sometime triggered at the end of a Skirmish of map 11 - Enemies in Skirmishes are 1 level higher so now they give proper XP. Before they were giving 50% of the XP they should have been giving.