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Steam News15 October 20169y ago

Patch 1.0.6 Released

'Pocket' nukes had scientific accuracy issues with their fusion fuel, which should now be fixed in this patch. Nuclear weapons and reactors in general have had a number of small issues fixed.

Full notes

Full Children of a Dead Earth update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixed'Pocket' nukes had scientific accuracy issues with their fusion fuel, which should now be fixed in this patch. Nuclear weapons and reactors in general have had a number of small issues fixed. Some custom nukes (and their launchers) may be in error as a result. Ranges in module designer are larger, so you can make propellant tanks and engines much smaller than before. Lots of small errors in ship design/module design and materials are fixed. And lots of crashes fixed. Full Changelist - Fusion fuel density pressure is now an issue in nuclear warheads. Fixes boosted fission nukes behaving like pure fusion bombs. - Fixed a number of typos in material properties (thermal expansion coefficients being off, missing critical values, etc.). - Increased some ranges in module designer. Minimum propellant tank reaction mass is now 100 grams. Rocket engines can be an order of magnitude smaller. - Corrected errors in nuclear fuel cycles. Nuclear fuel costs are affected. Reactors and payload costs now vary by enrichment percent. - Coilguns now increase in mass/cost with extra stages. Some ships are altered to compensate. - High acceleration missiles no longer vanish. - Added in a minimum screen resolution that screen scaling can't reduce below. - Fixed crash on first Neptune mission when intercepting the station. - Fixed crash on mission success. - Fixed numerous crashes upon exiting combat. - Fixed crash with detonating nukes manually. - Sound being missing is now fixed.

Children of a Dead Earth changes

fixed'Pocket' nukes had scientific accuracy issues with their fusion fuel, which should now be fixed in this patch. Nuclear weapons and reactors in general have had a number of small issues fixed. Some custom nukes (and their launchers) may be in error as a result. Ranges in module designer are larger, so you can make propellant tanks and engines much smaller than before. Lots of small errors in ship design/module design and materials are fixed. And lots of crashes fixed. Full Changelist - Fusion fuel density pressure is now an issue in nuclear warheads. Fixes boosted fission nukes behaving like pure fusion bombs. - Fixed a number of typos in material properties (thermal expansion coefficients being off, missing critical values, etc.). - Increased some ranges in module designer. Minimum propellant tank reaction mass is now 100 grams. Rocket engines can be an order of magnitude smaller. - Corrected errors in nuclear fuel cycles. Nuclear fuel costs are affected. Reactors and payload costs now vary by enrichment percent. - Coilguns now increase in mass/cost with extra stages. Some ships are altered to compensate. - High acceleration missiles no longer vanish. - Added in a minimum screen resolution that screen scaling can't reduce below. - Fixed crash on first Neptune mission when intercepting the station. - Fixed crash on mission success. - Fixed numerous crashes upon exiting combat. - Fixed crash with detonating nukes manually. - Sound being missing is now fixed.

'Pocket' nukes had scientific accuracy issues with their fusion fuel, which should now be fixed in this patch. Nuclear weapons and reactors in general have had a number of small issues fixed. Some custom nukes (and their launchers) may be in error as a result. Ranges in module designer are larger, so you can make propellant tanks and engines much smaller than before. Lots of small errors in ship design/module design and materials are fixed. And lots of crashes fixed. Full Changelist - Fusion fuel density pressure is now an issue in nuclear warheads. Fixes boosted fission nukes behaving like pure fusion bombs. - Fixed a number of typos in material properties (thermal expansion coefficients being off, missing critical values, etc.). - Increased some ranges in module designer. Minimum propellant tank reaction mass is now 100 grams. Rocket engines can be an order of magnitude smaller. - Corrected errors in nuclear fuel cycles. Nuclear fuel costs are affected. Reactors and payload costs now vary by enrichment percent. - Coilguns now increase in mass/cost with extra stages. Some ships are altered to compensate. - High acceleration missiles no longer vanish. - Added in a minimum screen resolution that screen scaling can't reduce below. - Fixed crash on first Neptune mission when intercepting the station. - Fixed crash on mission success. - Fixed numerous crashes upon exiting combat. - Fixed crash with detonating nukes manually. - Sound being missing is now fixed.

Source

Steam News / 15 October 2016

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