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- Children of a Dead Earth
Patch 1.2.1 - Level Editor, Multibarrel Guns, Wedge Ships, and more
Highlights - Fully Featured Level Editor - Flattened Ship Armor "Wedge" Shape - Multibarrel Guns and Preloaded Guns - Multiengine Gimbals - Better ship space efficiency - Sandbox Instant Action - Pre-aimed guns in comba…
Announcement1 changeWorkshop - Children of a Dead Earth
Patch 1.2.0 - Localization Support, Expanded Ship Design Options, and more!
Highlights - Foreign Language Support - Form Fitting Ship Armor - Polygonal Ship Armor - Modules Can Now Stack Around Each Other - Fuse Modules - Material/Module/Ship Sortable Grid View - Graphics: Ship Shadows Full Cha…
Announcement1 changePerformance - Children of a Dead Earth
Patch 1.2.0 - Localization Support, Expanded Ship Design Options, and more!
Highlights - Foreign Language Support - Form Fitting Ship Armor - Polygonal Ship Armor - Modules Can Now Stack Around Each Other - Fuse Modules - Material/Module/Ship Sortable Grid View - Graphics: Ship Shadows Full Cha…
Announcement1 changePerformance - Children of a Dead Earth
Patch 1.1.2 - Steam Workshop, Blast Launchers, Swarm Homing and more!
Highlights - In-game Steam Workshop Import and Export - Distributed Swarm Homing and "fuzzy" homing - Distributed Drone Swarm Targeting - Blast Launchers: Single shot, zero power, vertical launchers - Temperature Safety…
Announcement1 changeFixWorkshop - Children of a Dead Earth
Patch 1.1.2 - Steam Workshop, Blast Launchers, Swarm Homing and more!
Highlights - In-game Steam Workshop Import and Export - Distributed Swarm Homing and "fuzzy" homing - Distributed Drone Swarm Targeting - Blast Launchers: Single shot, zero power, vertical launchers - Temperature Safety…
Announcement1 changeFixWorkshop - Children of a Dead Earth
Patch 1.1.1 - Auto-reintercept, distributed fire, turret actuators and much more!
Highlights Auto-reintercept whenever enemy dodges your intercept Distribute Fire amongst many targets such as swarms of drones or missiles Guns which launch payloads can be manually fired, just like launcher modules. El…
Announcement1 changeFixCompatibility - Children of a Dead Earth
Patch 1.1.1 - Auto-reintercept, distributed fire, turret actuators and much more!
Highlights Auto-reintercept whenever enemy dodges your intercept Distribute Fire amongst many targets such as swarms of drones or missiles Guns which launch payloads can be manually fired, just like launcher modules. El…
Announcement1 changeFixCompatibility - Children of a Dead Earth
Patch 1.1.0 is out! Gun/Laser/Turret Improvements and much more!
Patch 1.1.0 is out now! Highlights - Capacitors for railguns and coilguns. - Railguns and coilguns conserve energy now. - Lasers can be separated from their mounts. - Laser optics can be sniped in combat. - Turrets with…
Patch notes1 changePerformance - Children of a Dead Earth
Patch 1.1.0 is out! Gun/Laser/Turret Improvements and much more!
Patch 1.1.0 is out now! Highlights - Capacitors for railguns and coilguns. - Railguns and coilguns conserve energy now. - Lasers can be separated from their mounts. - Laser optics can be sniped in combat. - Turrets with…
Patch notes1 changePerformance - Children of a Dead Earth
Patch 1.0.8 - Parallel Rocket Staging, AI vs AI, Combat Pausing, and more!
Patch 1.0.8 is out! Highlights: External Discardable Propellant Tanks - Allows parallel (but not tandem) staging rockets. Combat can be paused at will. AI vs AI combats can be set up in the sandbox. Fixed point (unturre…
Security1 changeFix - Children of a Dead Earth
Patch 1.0.8 - Parallel Rocket Staging, AI vs AI, Combat Pausing, and more!
Patch 1.0.8 is out! Highlights: External Discardable Propellant Tanks - Allows parallel (but not tandem) staging rockets. Combat can be paused at will. AI vs AI combats can be set up in the sandbox. Fixed point (unturre…
Security1 changeFix - Children of a Dead Earth
Patch 1.0.7 Released
Missile guidance algorithms have been heavily tweaked. Guidance algorithms are now customizable in the Remote Control module. Payloads now have a "Hard Range" and "Activation Range". Modules can be renamed. Module slide…
Announcement1 changeFixWorkshop - Children of a Dead Earth
Patch 1.0.7 Released
Missile guidance algorithms have been heavily tweaked. Guidance algorithms are now customizable in the Remote Control module. Payloads now have a "Hard Range" and "Activation Range". Modules can be renamed. Module slide…
Announcement1 changeFixWorkshop - Children of a Dead Earth
Patch 1.0.6 Released
'Pocket' nukes had scientific accuracy issues with their fusion fuel, which should now be fixed in this patch. Nuclear weapons and reactors in general have had a number of small issues fixed. Some custom nukes (and thei…
Announcement1 changeFixPerformance - Children of a Dead Earth
Patch 1.0.6 Released
'Pocket' nukes had scientific accuracy issues with their fusion fuel, which should now be fixed in this patch. Nuclear weapons and reactors in general have had a number of small issues fixed. Some custom nukes (and thei…
Announcement1 changeFixPerformance - Children of a Dead Earth
Patch 1.0.2 Released
Offline Mode is now supported for the game, as is the option for inverted rotation controls, and using the default OS cursor. Nuclear blasts were incorrectly calculated as too low power, this has been resolved, which sh…
Announcement1 changeFixPerformance

