Full notes
Full Chernobyl: Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Fixes
- Balance
This update focuses on performance, usability, and stability. VRAM usgae has been reduced by approximately 75% through extensive texture optimizations, the user interface has been completely redesigned, and save management has been improved with support for non-destructive sub-saves. Numerous bugs have been fixed across Windows and macOS, several simulation systems have been corrected to better reflect real-world behaviour, and visual consistency has been improved throughout the control room.
Breaking Changes
AR-1, AR-2, and AR-M's Measurement and Execution switches now correctly select the required number of channels for AR operation (3 or 4), matching real-world functionality.
Improvements
Optimized textures to significantly reduce VRAM usage (from approximately 8 GB to ~2 GB).
Completely revamped UI, including:
Main Menu
Settings
Load Game
Dialog Windows
Task List
Intro Dialog
Added descriptions for every setting option.
Updated and improved translations.
- Reworked save managementsaving the game generates a new save file instead of overwriting the previous one. Old saves can be pruned though Load page.
Retextured wall panels to use a single tileable texture, reducing GPU memory consumption.
Added missing control logs.
Added an option to mute UI background music.
Improved visual consistency of Selsyn and DKE red/green indicator lamps.
Fixes
Fixed multiple Windows-specific crashes.
Fixed a black screen issue that could occur after changing settings on Windows.
Fixed persistence issues affecting period logic malfunctions.
Fixed LAR incorrectly using the AZ-5 signal instead of the AZ-5T trigger signal.
Fixed resolution-related issues in the settings menu.
Fixed various display issues in the settings menu.
Fixed memory leaks caused by repeatedly starting and quitting games.
Fixed windowed mode issues on macOS.
Fixed an issue where interaction outlines briefly flashed white before turning blue.
Fixed DKE/SFKRE power release indicators around selsyns to correctly display power release deviations (red/green).
DKE probes now use ion chambers with current corrections and a noise threshold for improved accuracy.
Temporarily disabled DirectX 12 on Windows due to ongoing Unity engine issues.
Community Translations
Want to help translate the game? Contribute here:
If you experience any issues you can switch to last-update branch.
Source
Changelog.gg summarizes and formats this update. How we read updates.
