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Latest Chernobyl: Simulator updates
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- Chernobyl: Simulator
WEEKLY UPDATE #4
This update focuses on performance, usability, and stability. VRAM usgae has been reduced by approximately 75% through extensive texture optimizations, the user interface has been completely redesigned, and save managem…
Patch notes20 changesFixPerformance - Chernobyl: Simulator
WEEKLY UPDATE #3
Improvements Added small squares around PS/AZ imbalance indicator triggers Paper plotters now include measurement scale with handle Optimized mnemonic panel cell lighting Added several missing mnemonic panel mockups Adj…
Announcement8 changesFixGameplay - Chernobyl: Simulator
Hotfix v0.2.2
Fixes Fixed Lightmap UV issues affecting global illumination Fixed issues with camera presets Fixed control element problems when switching between the Reactor Hall and Control Room Fixed a memory issue caused by contro…
Announcement7 changesFixMaps - Chernobyl: Simulator
WEEKLY UPDATE #2
We’re excited to introduce the Reactor Hall and Bridge Crane prototype. Players can now attach lifting screws to cover blocks, then use the bridge crane to lift and transport them around the reactor hall. The crane is c…
Announcement19 changes1 numericFix - Chernobyl: Simulator
Accuracy Update
We are thrilled to bring you a massive update focused on deepening the simulation realism of the RBMK reactor while introducing several highly requested quality-of-life features. IMPORTANT: Please note that due to the s…
Announcement39 changesFixGameplay - Chernobyl: Simulator
WEEKLY UPDATE #1
Bug Fixes Fixed incorrect highlight on unused indicators in the ARM task step Fixed being unable to insert 5 or more USP rods simultaneously Fixed VU-2 sub-programs failing to start Fixed a visual bug where restarting a…
Announcement38 changesFixGameplay - Chernobyl: Simulator
Showcase: Overcompensation Up
Announcement - Chernobyl: Simulator
Showcase: LAR, AZ-5
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Store1 change - Chernobyl: Simulator
Showcase
I would like to present you the first showcase of VIUR's pulpit operations View store page
Store1 change






