Full notes
Full Chef's Dogma update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Events
- Fixes
- Compatibility
- Gameplay
Chef's Dogma changes
We recently released the newest Patch and with it came some major changes:
Updated UI to be more cohesive and consistent throughout the game
Added an Animation and Sound notification for when Chef Ability is ready
Added Counters for Regen, Bleed, and Burn to get the stacking dopamine on certain abilities
Adjusted some of the Gold Rewards to be more linear and consistent
Bugfix to enemy Entrees not scaling as the game progressed
Fixed crashing and getting stuck between level loading
Added a Feedback button to direct you to our Community page, monitored by the Developers
These are just some of the key highlights in preparation for June 2026 Steam nextfest, Shout-out to some of the beta testers that made this possible:
Jrem
Catdog
Fork
Kian
Jexxe
/////---------------------------------Meet the Quiche-----------------------------------------////
The Quiche is a call back to the Landsknecht knights who were well known for being very flamboyant with their colors and styles. Boasting Colorful Gambeson sleeves and dapper hats with Feathers upon them. They usually either wielded a Halberd or a Zweihander in popular media. As such we did just that and made the Quiche extremely Handsome, boasting a dinner plate as a "Breastplate".
The quiche boasts balanced stats with a benefit of 6% dodge chance and a 9% Crit Chance starting out, making them a versatile fighter.
Like all Entrees, they will have 2 of their Abilities chosen from the base, which in this case, Quiche is considered a Meat and Vegetable:
Membrane: Egg based buff that gives its Allies DEF/RES based on its own stats.
Leafy: a Regen that heals an Ally or self for 1/2 of its MAGIC stat for 3x turns.
Stay tuned for further updates!
Source
Changelog.gg summarizes and formats this update. How we read updates.
