Full notes
Full Chef's Dogma update
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What changed
- Store
- Balance
Chef's Dogma changes
I am proud to announce the Chef's Dogma Demo is now available! After nearly 2 years of hard-work and labor, we are at the second most important milestone for a game development team (launch being 1st of course). Enjoy the first level of Chef's Dogma with a pre-selected team, all Upgrades, '?' Events, Foods, and shop items.
You are only limited by your initial Team, Chef, and to the 1st level of the game. Everything else is the same as the full release. Please be sure to report any bugs, and reach out to floorpizzastudios@gmail.com for questions and/or support.
The game has been tested to the best of our ability to work on Steamdeck right out of the box, but we are not perfect, so please let us know if you run into any hiccups! -----------------------------------------------Lobster Showcase----------------------------------------------
The Lobster is a 'Meat' type character, which represents tanky fighter archetype, utilizing Physical Damage type primarily. They have many party buffs, AoEs, and the unique Taunt ability to force Foes to attack them. They also balance both DEF (defense) and RES (resistance), making them formidable against both 'Physical' and 'Magical' damage types.
The Lobster took inspiration from a 'Death Knight' or 'Necro-Knight', boasting small claw like appendages that move around like minions. It also has massive shoulder pads and a dark cloak to blend into the night for maximum edge!
The Lobster's unique abilities are: -Thickcut: Dealing Damage based on its Physical Min/Max and DEF stats.
-Vegan's Folly: Forcing an enemy to target another Enemy for one attack.
Source
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