Full notes
Full Checkout! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Changes:
General:
Created a language selection panel for new players the first time game is opened.
Now there is a playable tutorial.
The location of the delivery areas and deal stands is highlighted before the match starts
Balanced the timing of supermarket events such as steam vents and delivery area shutdowns
Delivery areas:
Now players can turn in items while other item is being processed.
The item will be added to a queue and turned in as soon as possible. The queue can hold up to 3 items.
Delivery areas now display the icon of the items being processed with the color of the player that turned them in.
Now it should be easier to turn in items, either manually of by throwing them.
Deal stands:
Deals now count as one random item from your shopping list instead of two.
Now players are warned when a deal is about to spawn.
If a deal is not picked up from the stand it will disappear after some time.
Bugfixes:
Removed some inaccessible powerup spawn locations.
Adjusted the volume of some sounds.
Source
Changelog.gg summarizes and formats this update. How we read updates.
