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Steam News4 March 20264mo ago

end of day devlog 3/4/2026

More vert transition skating support Today I made a tutorial video for modders on how to make quarter pipes in Godot that will work with cheapskate.

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Full cheapskate update

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What changed

0 fixes1 addition1 change0 removals
  • Gameplay
addedMore vert transition skating supportToday I made a tutorial video for modders on how to make quarter pipes in Godot that will work with cheapskate. All vert skating is still early development so the system doesn't support all sizes of ramps and transition so I wanted to set out a simple guideline for people that are experimenting early. The tutorial is on YouTube. I also added some quarter pipes to the template level of the cheapass modding project so people can look at some examples.
changedMore vert transition skating supportNOTICE: I've been pressed in a Steam review that I'm not prioritizing the right things. Here is a quick reminder of my priorities, particularly why I place a high priority on everything to do with modding in case the complaint stemmed from me spending too much time with the modding pipeline. The core principle of this game is to provide a modding platform, so support for modding will always be as high of a priority as support for gameplay features and systems. As every gameplay mechanic and gameplay system comes online, work will always be done to integrate those mechanics and systems into the modding pipeline and workflow. I will always be spending time on the modding pipeline before every other feature in the game is complete. I will also always be spending time onboarding and supporting modders. This is a core principle of this game's existence and will not be changing.

cheapskate changes

addedToday I made a tutorial video for modders on how to make quarter pipes in Godot that will work with cheapskate. All vert skating is still early development so the system doesn't support all sizes of ramps and transition so I wanted to set out a simple guideline for people that are experimenting early. The tutorial is on YouTube. I also added some quarter pipes to the template level of the cheapass modding project so people can look at some examples.
changedNOTICE: I've been pressed in a Steam review that I'm not prioritizing the right things. Here is a quick reminder of my priorities, particularly why I place a high priority on everything to do with modding in case the complaint stemmed from me spending too much time with the modding pipeline. The core principle of this game is to provide a modding platform, so support for modding will always be as high of a priority as support for gameplay features and systems. As every gameplay mechanic and gameplay system comes online, work will always be done to integrate those mechanics and systems into the modding pipeline and workflow. I will always be spending time on the modding pipeline before every other feature in the game is complete. I will also always be spending time onboarding and supporting modders. This is a core principle of this game's existence and will not be changing.

More vert transition skating support

Today I made a tutorial video for modders on how to make quarter pipes in Godot that will work with cheapskate. All vert skating is still early development so the system doesn't support all sizes of ramps and transition so I wanted to set out a simple guideline for people that are experimenting early. The tutorial is on YouTube. I also added some quarter pipes to the template level of the cheapass modding project so people can look at some examples.

NOTICE: I've been pressed in a Steam review that I'm not prioritizing the right things. Here is a quick reminder of my priorities, particularly why I place a high priority on everything to do with modding in case the complaint stemmed from me spending too much time with the modding pipeline. The core principle of this game is to provide a modding platform, so support for modding will always be as high of a priority as support for gameplay features and systems. As every gameplay mechanic and gameplay system comes online, work will always be done to integrate those mechanics and systems into the modding pipeline and workflow. I will always be spending time on the modding pipeline before every other feature in the game is complete. I will also always be spending time onboarding and supporting modders. This is a core principle of this game's existence and will not be changing.

Source

Steam News / 4 March 2026

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