What changed
0 fixes3 additions1 change0 removals
- UI and audio
- Gameplay
- Store
addedStill Iterating On Vertical Transition SkatingSmoothing out launch force and adding a late jump window so the maximum force is either you jumping at the last second before the lip or in the late jump window. Gives more consistent air. I'll look into adding some UI feedback to indicate if you got max force or not when you launched. Testing 1 meter quarter pipe also. Works well and feels good if it doesn't go up to vert.
addedStill Iterating On Vertical Transition SkatingGoing to do some more smoothing tomorrow and try to push up a new build.
addedStill Iterating On Vertical Transition SkatingAlso New Track Coming: Michael Hanson - Ill Equipped
changedStill Iterating On Vertical Transition SkatingView store page
cheapskate changes
addedSmoothing out launch force and adding a late jump window so the maximum force is either you jumping at the last second before the lip or in the late jump window. Gives more consistent air. I'll look into adding some UI feedback to indicate if you got max force or not when you launched. Testing 1 meter quarter pipe also. Works well and feels good if it doesn't go up to vert.
addedGoing to do some more smoothing tomorrow and try to push up a new build.
addedAlso New Track Coming: Michael Hanson - Ill Equipped
changedView store page
Still Iterating On Vertical Transition Skating
Smoothing out launch force and adding a late jump window so the maximum force is either you jumping at the last second before the lip or in the late jump window. Gives more consistent air. I'll look into adding some UI feedback to indicate if you got max force or not when you launched. Testing 1 meter quarter pipe also. Works well and feels good if it doesn't go up to vert.
Going to do some more smoothing tomorrow and try to push up a new build.
Also New Track Coming: Michael Hanson - Ill Equipped
View store page