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Steam News6 May 20251y ago

chaotic era 1.6: new barricade feature, bugfixes and more

this update adds a brand new, completely reworked "barricades" feature: firewalls now function as shield generators that automatically deploy forcefields around a district. //key updates for chaotic era 1.

Full notes

Full CHAOTIC ERA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions0 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
addedthis update adds a brand new, completely reworked "barricades" feature:
fixedincreased worker movement speed - fixed workers not being able to move when attacking or being attacked - lowered garrisoning tech level requirement - brought the inspector further away from tile selection to increase visibility - fixed tooltips not appearing for research - adjusted the look interaction to not require mouse drag - fixed duplicate buttons showing up in unit list in lower left corner - fixed incorrect inverse relationship between radius and damage - fixed layout issue causing player to start at weird locations - fixed workers assigned to jobs becoming stuck indefinitely in some cases - fixed membrane not reliably spawning scabs - changed regen rate delayed recovery after taking damage - fixed bug preventing scenarios to sometimes be unwinnable
addedlet us know what you think. more updates on the way with better performance and new content.

CHAOTIC ERA changes

addedthis update adds a brand new, completely reworked "barricades" feature:
fixedincreased worker movement speed - fixed workers not being able to move when attacking or being attacked - lowered garrisoning tech level requirement - brought the inspector further away from tile selection to increase visibility - fixed tooltips not appearing for research - adjusted the look interaction to not require mouse drag - fixed duplicate buttons showing up in unit list in lower left corner - fixed incorrect inverse relationship between radius and damage - fixed layout issue causing player to start at weird locations - fixed workers assigned to jobs becoming stuck indefinitely in some cases - fixed membrane not reliably spawning scabs - changed regen rate delayed recovery after taking damage - fixed bug preventing scenarios to sometimes be unwinnable
addedlet us know what you think. more updates on the way with better performance and new content.

this update adds a brand new, completely reworked "barricades" feature:

firewalls now function as shield generators that automatically deploy forcefields around a district.

//key updates for chaotic era 1.6:

- increased worker movement speed - fixed workers not being able to move when attacking or being attacked - lowered garrisoning tech level requirement - brought the inspector further away from tile selection to increase visibility - fixed tooltips not appearing for research - adjusted the look interaction to not require mouse drag - fixed duplicate buttons showing up in unit list in lower left corner - fixed incorrect inverse relationship between radius and damage - fixed layout issue causing player to start at weird locations - fixed workers assigned to jobs becoming stuck indefinitely in some cases - fixed membrane not reliably spawning scabs - changed regen rate delayed recovery after taking damage - fixed bug preventing scenarios to sometimes be unwinnable

let us know what you think. more updates on the way with better performance and new content.

Source

Steam News / 6 May 2025

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