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Steam News9 March 20251y ago

chaotic era 1.5: massive performance update

fast performance. better controls. tons of bugfixes. more to come. // performance - generated readonly symbols for constants, localization keys, research definitions - converted 80% of managed systems to value types - r

Full notes

Full CHAOTIC ERA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition3 changes0 removals
  • Performance
  • UI and audio
  • Balance
  • Maps
changedfast performance. better controls. tons of bugfixes. more to come.
changed// performance
fixedgenerated readonly symbols for constants, localization keys, research definitions - converted 80% of managed systems to value types - reduced network traffic significantly - parallelized region inspector jobs - fixed 4ms layout bug in rally inspector - discarded legacy universe-simulation significantly reducing memory usage and increasing load times - removed huge number of unused assets - better audio performance - proactively cull non-visible objects to lighten network load
addednew movement system: route units to specific locations with more conventional rts controls - added critical damage system with increasing chance based on health - new graphics menu for adjusting graphics settings
fixedfixed inspector accidentally opening sometimes - fixed loading overlay sometimes never going away - disabled discharge friendly fire - prevented supplies spawning on top of existing supplies or workers - fixed terrain normal strength to ensure works and props aligned correctly - fixed cursor not updating correctly over UI nor respecting UI scale settings - fixed escape in beginning of new match destroying entire scene - fixed multiple extra codex upgrades possible when clicking fast - fixed scenarios starting multiple times if enter pressed in quick succession
changedadjusted map size for Contact scenario - weakened Spore health, attack, battery - increased Sled attack rate - minor adjustment to human props - ensured fighters always automatically respond to attackers

CHAOTIC ERA changes

changedfast performance. better controls. tons of bugfixes. more to come.
changed// performance
fixedgenerated readonly symbols for constants, localization keys, research definitions - converted 80% of managed systems to value types - reduced network traffic significantly - parallelized region inspector jobs - fixed 4ms layout bug in rally inspector - discarded legacy universe-simulation significantly reducing memory usage and increasing load times - removed huge number of unused assets - better audio performance - proactively cull non-visible objects to lighten network load
addednew movement system: route units to specific locations with more conventional rts controls - added critical damage system with increasing chance based on health - new graphics menu for adjusting graphics settings
fixedfixed inspector accidentally opening sometimes - fixed loading overlay sometimes never going away - disabled discharge friendly fire - prevented supplies spawning on top of existing supplies or workers - fixed terrain normal strength to ensure works and props aligned correctly - fixed cursor not updating correctly over UI nor respecting UI scale settings - fixed escape in beginning of new match destroying entire scene - fixed multiple extra codex upgrades possible when clicking fast - fixed scenarios starting multiple times if enter pressed in quick succession

fast performance. better controls. tons of bugfixes. more to come.

// performance

- generated readonly symbols for constants, localization keys, research definitions - converted 80% of managed systems to value types - reduced network traffic significantly - parallelized region inspector jobs - fixed 4ms layout bug in rally inspector - discarded legacy universe-simulation significantly reducing memory usage and increasing load times - removed huge number of unused assets - better audio performance - proactively cull non-visible objects to lighten network load

// features

- new movement system: route units to specific locations with more conventional rts controls - added critical damage system with increasing chance based on health - new graphics menu for adjusting graphics settings

// bugfixes

- fixed inspector accidentally opening sometimes - fixed loading overlay sometimes never going away - disabled discharge friendly fire - prevented supplies spawning on top of existing supplies or workers - fixed terrain normal strength to ensure works and props aligned correctly - fixed cursor not updating correctly over UI nor respecting UI scale settings - fixed escape in beginning of new match destroying entire scene - fixed multiple extra codex upgrades possible when clicking fast - fixed scenarios starting multiple times if enter pressed in quick succession

// tweaks

- adjusted map size for Contact scenario - weakened Spore health, attack, battery - increased Sled attack rate - minor adjustment to human props - ensured fighters always automatically respond to attackers

Source

Steam News / 9 March 2025

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