Full notes
Full Chaos Reborn update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Maps
Chaos Reborn changes
This release sees some bug fixes,balancing tweaks and some interface improvements. Data tweaks
Mega-spell base costs increased slightly. This is to compensate a little for the fact that casting chance/cost of many mega-spells have been improved.
Law mode starting mana reduced to 20 for first player, 28 for second player.
Alignment shift values for many spells reduced by around 25-40%. This is designed to benefit neutral spells, and make extreme balance shifts less likely.
Reduced Duel AI bonus mana awarded for Duel level.
Increased max wizard level to 9999 (in preparation for new social rank progression).
Increased re-activation cost increase for megas in law mode from 20% to 25%.
Bug fixes:
Fixed a bug causing a player in duel mode to be driven by an AI
Fixed a bug that caused the law mode tutorial to be unable to progress due to insufficient mana.
Fixed the potential damage on blobbed/webbed creature healthbars.
The game will no longer rewind when connect as spectator.
Handled an error case when selecting a talisman slot and you don't have any more talismans of this type.
Fixed a bug that caused the first win of the day not to give unique talismans. Improved layout of player info panel
Fixed a bug causing talisman info screen not to be shown in realms.
The forge activation confirmation dialog now does not show if you don't have enough force crystals.
You now get an error message when selecting a talisman slot while not having any talismans of this type
Added time stamp to global chat messages
Show 'MAP: ' infront of the map name
Wizard name change dialog fixed
Magic weapon spell cast shows the name of the target entity in the battle log
Sorted online players list
Source
Changelog.gg summarizes and formats this update. How we read updates.
