HomeGamesUpdatesPricingMethodology
Steam News30 July 20169y ago

Chaos Reborn v1.11 Released

This release sees some bug fixes,balancing tweaks and some interface improvements. Data tweaks Mega-spell base costs increased slightly.

Full notes

Full Chaos Reborn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions8 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Maps
changedThis release sees some bug fixes,balancing tweaks and some interface improvements. Data tweaks
changedMega-spell base costs increased slightly. This is to compensate a little for the fact that casting chance/cost of many mega-spells have been improved.
changedLaw mode starting mana reduced to 20 for first player, 28 for second player.
changedAlignment shift values for many spells reduced by around 25-40%. This is designed to benefit neutral spells, and make extreme balance shifts less likely.
changedReduced Duel AI bonus mana awarded for Duel level.
addedIncreased max wizard level to 9999 (in preparation for new social rank progression).
re-activation cost increase for megas in law mode20%25%re-activation cost increase for megas in law mode increased, buff

Chaos Reborn changes

changedThis release sees some bug fixes,balancing tweaks and some interface improvements. Data tweaks
changedMega-spell base costs increased slightly. This is to compensate a little for the fact that casting chance/cost of many mega-spells have been improved.
changedLaw mode starting mana reduced to 20 for first player, 28 for second player.
changedAlignment shift values for many spells reduced by around 25-40%. This is designed to benefit neutral spells, and make extreme balance shifts less likely.
changedReduced Duel AI bonus mana awarded for Duel level.

This release sees some bug fixes,balancing tweaks and some interface improvements. Data tweaks

  • Mega-spell base costs increased slightly. This is to compensate a little for the fact that casting chance/cost of many mega-spells have been improved.

  • Law mode starting mana reduced to 20 for first player, 28 for second player.

  • Alignment shift values for many spells reduced by around 25-40%. This is designed to benefit neutral spells, and make extreme balance shifts less likely.

  • Reduced Duel AI bonus mana awarded for Duel level.

  • Increased max wizard level to 9999 (in preparation for new social rank progression).

  • Increased re-activation cost increase for megas in law mode from 20% to 25%.

Bug fixes:

  • Fixed a bug causing a player in duel mode to be driven by an AI

  • Fixed a bug that caused the law mode tutorial to be unable to progress due to insufficient mana.

  • Fixed the potential damage on blobbed/webbed creature healthbars.

  • The game will no longer rewind when connect as spectator.

  • Handled an error case when selecting a talisman slot and you don't have any more talismans of this type.

  • Fixed a bug that caused the first win of the day not to give unique talismans. Improved layout of player info panel

  • Fixed a bug causing talisman info screen not to be shown in realms.

  • The forge activation confirmation dialog now does not show if you don't have enough force crystals.

  • You now get an error message when selecting a talisman slot while not having any talismans of this type

  • Added time stamp to global chat messages

  • Show 'MAP: ' infront of the map name

  • Wizard name change dialog fixed

  • Magic weapon spell cast shows the name of the target entity in the battle log

  • Sorted online players list

Source

Steam News / 30 July 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.