What changed
1 fix1 addition6 changes0 removals
- Gameplay
- UI and audio
- Fixes
changedThis update improves the combat fluidity and brings improvements to the stat icons. Tiny bugfixes included!
changedQuality of Life Improvements :
changedThe combat system's fluidity was greatly improved by allowing animation canceling. Whenever you use an skill, you can use another to cancel its animation and immediately cast it! You can thank ccFireball for this great suggestion that will allow players to do any combat action at any time. Let us know if you find any issue due to this change!
changed@NelsieOo on Instagram reworked most of the icons. We find them way easier to read, but that's not all!
changedA new legend system will now show the keywords behind each icon displayed on screen. This currently does not support gold or the cooldown symbol of crafted items (for now).
fixedFixed an issue that made the rays of light used for dialogues not show after ending a fight with a Mimic or a final boss.
Chaos Crown changes
changedThis update improves the combat fluidity and brings improvements to the stat icons. Tiny bugfixes included!
changedQuality of Life Improvements :
changedThe combat system's fluidity was greatly improved by allowing animation canceling. Whenever you use an skill, you can use another to cancel its animation and immediately cast it! You can thank ccFireball for this great suggestion that will allow players to do any combat action at any time. Let us know if you find any issue due to this change!
changed@NelsieOo on Instagram reworked most of the icons. We find them way easier to read, but that's not all!
changedA new legend system will now show the keywords behind each icon displayed on screen. This currently does not support gold or the cooldown symbol of crafted items (for now).
This update improves the combat fluidity and brings improvements to the stat icons. Tiny bugfixes included!
Quality of Life Improvements :
The combat system's fluidity was greatly improved by allowing animation canceling. Whenever you use an skill, you can use another to cancel its animation and immediately cast it!
You can thank ccFireball for this great suggestion that will allow players to do any combat action at any time. Let us know if you find any issue due to this change!
@NelsieOo on Instagram reworked most of the icons. We find them way easier to read, but that's not all!
A new legend system will now show the keywords behind each icon displayed on screen. This currently does not support gold or the cooldown symbol of crafted items (for now).
Bugfixes :
Fixed an issue that made the rays of light used for dialogues not show after ending a fight with a Mimic or a final boss.
The placement of area effects did not use the same logic as the skill preview system, now it should be more coherent, although the placement logic itself has quite a large error margin that will need to be reworked soon.
Team update :
Two new members may join us soon to work on both UI, item rewards and enemy additions. Nothing is definite yet but we're optimistic!