What changed
0 fixes3 additions1 change0 removals
changedIn this update, higher-tier weapons like laser pistols , micro grenade launchers , and slug shotguns can spawn as early as stage two. I want players to be able to find unique weapons, more often.
addedEvery shop now offers a selection of artifacts and two weapons to buy.
addedAdded a proper ending after the final boss, with options to continue or end your run.
addedFull changelog:Weapons tiers 2, 3, and 4 now spawn one stage earlier. -Added two 'Weapon Tubes' to shops with a random high-rarity weapon inside. -Added a proper ending after winning a run. -Shops now offer a choice between two artifacts. -Shops now contain two weapons. -Increased max health of Nomad and Yeti bosses by 10%. -Increased health of Desert and Castle enemies. -Sandstorm no longer affects the player when the level is clear. -Improved weapon rarity system for a more exciting experience. -Improved dialogue. -Removed gun merchant from boss arenas. -General tweaks and fixes. -'Spearhead' gun now only pierces once, but has increased damage.
Chamberflame changes
changedIn this update, higher-tier weapons like laser pistols , micro grenade launchers , and slug shotguns can spawn as early as stage two. I want players to be able to find unique weapons, more often.
addedEvery shop now offers a selection of artifacts and two weapons to buy.
addedAdded a proper ending after the final boss, with options to continue or end your run.
addedWeapons tiers 2, 3, and 4 now spawn one stage earlier. -Added two 'Weapon Tubes' to shops with a random high-rarity weapon inside. -Added a proper ending after winning a run. -Shops now offer a choice between two artifacts. -Shops now contain two weapons. -Increased max health of Nomad and Yeti bosses by 10%. -Increased health of Desert and Castle enemies. -Sandstorm no longer affects the player when the level is clear. -Improved weapon rarity system for a more exciting experience. -Improved dialogue. -Removed gun merchant from boss arenas. -General tweaks and fixes. -'Spearhead' gun now only pierces once, but has increased damage.
In this update, higher-tier weapons like laser pistols, micro grenade launchers, and slug shotguns can spawn as early as stage two. I want players to be able to find unique weapons, more often.
Every shop now offers a selection of artifacts and two weapons to buy.
Added a proper ending after the final boss, with options to continue or end your run.
Full changelog:
-Weapons tiers 2, 3, and 4 now spawn one stage earlier. -Added two 'Weapon Tubes' to shops with a random high-rarity weapon inside. -Added a proper ending after winning a run. -Shops now offer a choice between two artifacts. -Shops now contain two weapons. -Increased max health of Nomad and Yeti bosses by 10%. -Increased health of Desert and Castle enemies. -Sandstorm no longer affects the player when the level is clear. -Improved weapon rarity system for a more exciting experience. -Improved dialogue. -Removed gun merchant from boss arenas. -General tweaks and fixes. -'Spearhead' gun now only pierces once, but has increased damage.
if ur reading this, thanks