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Steam News22 June 20242y ago

v0.6.0 - The End + Gun drop rework

In this update, higher-tier weapons like laser pistols, micro grenade launchers, and slug shotguns can spawn as early as stage two. I want players to be able to find unique weapons, more often.

In this update1

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Full Chamberflame update

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What changed

0 fixes3 additions1 change0 removals
  • Maps
  • Store
  • Gameplay
  • Balance
changedIn this update, higher-tier weapons like laser pistols , micro grenade launchers , and slug shotguns can spawn as early as stage two. I want players to be able to find unique weapons, more often.
addedEvery shop now offers a selection of artifacts and two weapons to buy.
addedAdded a proper ending after the final boss, with options to continue or end your run.
addedFull changelog:Weapons tiers 2, 3, and 4 now spawn one stage earlier. -Added two 'Weapon Tubes' to shops with a random high-rarity weapon inside. -Added a proper ending after winning a run. -Shops now offer a choice between two artifacts. -Shops now contain two weapons. -Increased max health of Nomad and Yeti bosses by 10%. -Increased health of Desert and Castle enemies. -Sandstorm no longer affects the player when the level is clear. -Improved weapon rarity system for a more exciting experience. -Improved dialogue. -Removed gun merchant from boss arenas. -General tweaks and fixes. -'Spearhead' gun now only pierces once, but has increased damage.

Chamberflame changes

changedIn this update, higher-tier weapons like laser pistols , micro grenade launchers , and slug shotguns can spawn as early as stage two. I want players to be able to find unique weapons, more often.
addedEvery shop now offers a selection of artifacts and two weapons to buy.
addedAdded a proper ending after the final boss, with options to continue or end your run.
addedWeapons tiers 2, 3, and 4 now spawn one stage earlier. -Added two 'Weapon Tubes' to shops with a random high-rarity weapon inside. -Added a proper ending after winning a run. -Shops now offer a choice between two artifacts. -Shops now contain two weapons. -Increased max health of Nomad and Yeti bosses by 10%. -Increased health of Desert and Castle enemies. -Sandstorm no longer affects the player when the level is clear. -Improved weapon rarity system for a more exciting experience. -Improved dialogue. -Removed gun merchant from boss arenas. -General tweaks and fixes. -'Spearhead' gun now only pierces once, but has increased damage.

In this update, higher-tier weapons like laser pistols, micro grenade launchers, and slug shotguns can spawn as early as stage two. I want players to be able to find unique weapons, more often.

Every shop now offers a selection of artifacts and two weapons to buy.

Added a proper ending after the final boss, with options to continue or end your run.

Full changelog:

-Weapons tiers 2, 3, and 4 now spawn one stage earlier. -Added two 'Weapon Tubes' to shops with a random high-rarity weapon inside. -Added a proper ending after winning a run. -Shops now offer a choice between two artifacts. -Shops now contain two weapons. -Increased max health of Nomad and Yeti bosses by 10%. -Increased health of Desert and Castle enemies. -Sandstorm no longer affects the player when the level is clear. -Improved weapon rarity system for a more exciting experience. -Improved dialogue. -Removed gun merchant from boss arenas. -General tweaks and fixes. -'Spearhead' gun now only pierces once, but has increased damage.

if ur reading this, thanks

Source

Steam News / 22 June 2024

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