Full notes
Full Chamberflame update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Chamberflame changes
v0.4.1 -Player now has a choice of 3 artifacts to kickoff a run!
-Increased all enemy health slightly. -Reduced Yeti's charge attack speed slightly. -Reduced Yeti's movement speed slightly.
-Buffed "Sacred Flame" with increased bullet homing. Homing now scales to bullets current speed. -Fixed "Hollow-point" not doing enough damage post-loop. -Fixed "Crown of Ice" not freezing enemies.
-Fixed certain visual bugs.
-Gun rarity scales up every loop. -Less starting dialogue. -Made Loop 4 much more difficult.
Source
Changelog.gg summarizes and formats this update. How we read updates.
