Full notes
Full Chains on Sand update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Chains on Sand changes
New weapon: Flail Heavy and hard to master (accuracy/parry penalty for the wielder) and nastier to defend against (harder to parry/block).
Crowd may throw you a weapon If your weapon breaks, the crowd can toss a crude replacement — if they like you. Build that popularity!
Balance & bug fixes
Crossbows now deal impaling damage as intended
More opponents carry blunt weapons
Dwarf head overlays display correctly in Opponent Selection
Armor stops protecting when broken
Tell us what you think Please post suggestions and bug reports in Discussions, and if you’re enjoying the game, leave a review — it helps a lot!
Sneak peek Next boss will drop a unique bow. 🏹
Source
Changelog.gg summarizes and formats this update. How we read updates.
