Full notes
Full Chains on Sand update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Events
- Performance
Steam post image Thank you for the launch support. I am locking the early roadmap to tighten combat, add one new weapon path, a new boss fight, and a new finesse skill+ boss. Below are concrete milestones with target dates. If anything slips, I'll communicate early.
Update 1 - Flail & Fixes
New weapon: Flail — imposes Parry/Block penalties to defender. Hard to use.
Balance/QoL: clearer hit/miss feedback, minor UI Polish, avoiding some slog fights when weapons break.
Bugfixes: armor still protecting after being destroyed, enemy weapons breaking but dont being destroyed.
Update 2 - New Boss Drop & Spectacle
New boss: a mid-tier champion with a unique loot piece.
Update 3 - Fencing, Rapier & New Boss
New skill: Fencing — rewards footwork and precision strikes.
New weapon: Rapier — fast thrusts, high accuracy, counter-attack synergy.
Ongoing
Performance: faster scene starts on build vs editor.
- Stabilitycrash/soft-lock fixes prioritized over new content when they appear.
Community: I’ll read every bug report and balance note.
Localization: I am watching closely the reception of the game across different countries. I will consider localization to those well represented across the playerbase.
How to help right now
Post your bugs/ideas in the Discussion!
Share a clip (10–20s) of a brutal or clutch moment—those help a ton.
If you’re enjoying it, consider a short review; it genuinely moves the needle.
Thanks for keeping the arena alive. See you in the sand.
Source
Changelog.gg summarizes and formats this update. How we read updates.
