Full notes
Full Chains of Reality update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Fixes
- Performance
Chains of Reality changes
Welcome to yet another hefty patch! Even larger than the previous ones, this one adds a very large sum of content. Some of the content in this update will be added in parts, so some of them are not finished (see below). Biggest takeaways are the beginning of a new entity, a new level, intro, player animation overhaul, and more level expansions and new items and stuff.
Additions:
Expanded The Attic with a new side room
Expanded The Office with a new, large room
Added Level 5, The Suburbs, an expansive level with a connecting level coming next patch. The Suburbs will also be getting a revamp eventually so consider this a part 1 update.
Introduction revamp part 1: A complete overhaul to the introduction, now including more lore, cutscenes, the introduction of the Dealmaker face to face, and more. His animations in cutscene #2 are entirely unfinished. They will be finished later.
Added loading screens merely as a test, they will be finished down the line. All assets are placeholders.
Reworked the 2nd Aether Otherworld with a 2nd memory shard to read upon.
Added a camera sensitivity option in the keybinds tab IN-GAME ONLY (now rebranded as Game & Keybinds)
Added more poison spawns
New buildables:
Monstera plant
Mini lamp
Added 3 new items, adrenaline shot that sacrifices a super small amount of health to completely max out stamina, and an earlier game stryder called runners brace crafted with 3 cloth, 2 leather, 3 scrap metal, 3 tape, 2 rubber. And the pot, crafted with 3 scrap metal and 1 duct tape or found in the office.
Added the ability to fill up the new pot item with dirty water from the office’s pipes. Boiling it will come in a future update for safe drinking but this is the first infinite water source, it does damage you however.
Added a new skill to the explorer skill tree, called deep pockets I, 2 skill points, adds 2 inventory space
Player Animation Overhaul part 1. Omnidirectional movement, new animations, complete layered blends for full arm control during equipment animations. The blendspace will be getting revamped down the line along with various other animations. More animations, such as opening doors and drawers will also be added in part 2.
Added the beginnings of X-0RANS0MEWARE, the entity inhabiting The Office
Changes:
Aether Otherworld (currently only the first and now second reworked one) has the weird screen filter only apply outdoors
Adjusted Level 3 rain falloff distance and sound
Buffed Overdrive Stryders
Changed toilet paper tool tip
Doubled the speed of sanity regain in the aether dimensions
Aether Otherworld facility doors now remain open once being opened (also fixes them constantly closing on you)
Bug fixes:
Added some safety nets for things falling out the map (like items, bags, etc) in level 3. Not a guaranteed fix, needs more testing
Fixed menu not being able to close again after pressing esc
Fixed numerous holes in the map in various levels
Fixed level 3 encounter eyes from not disappearing instantly after animation (also made it a little quicker)
Fixed an issue where stat gain zones (like the sanity gain zones in the aether dimensions) would cause you to gain more sanity than your max sanity amount, leading to over 100% sanity
Known issues:
Performance in the first overhauled Otherworld is very poor, still working on a fix
Startup loading screen (when first launching the game) will load forever. This is a VISUAL BUG. Will be fixed next patch. Clicking once while on this screen will cause it to go away so you can play.
Introduction crypt is extremely washed out and bright. This is a post processing error that will be fixed next patch.
Source
Changelog.gg summarizes and formats this update. How we read updates.
