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Steam News16 June 20262mo ago

Beta Patch #2 Is Out Now!

Hey everyone, Welcome to a rather hefty patch! This patch aims to improve upon the game rather than add more levels and whatnot, and boy I did my best to deliver!

Full notes

Full Chains of Reality update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

10 fixes15 additions6 changes3 removals
  • Gameplay
  • Balance
  • Fixes
  • Performance
addedWelcome to a rather hefty patch! This patch aims to improve upon the game rather than add more levels and whatnot, and boy I did my best to deliver! This update adds a plethora of new things, all of which you can find below, but the biggest ones will be the skill tree system, an expansion of The Office, a revamped otherworld (currently only available in the first one you encounter), decontamination nodes, new items, anims, QoL, bug fixes and more! Have fun reading the patch notes ːsteamhappyː
addedAdded a skill tree system has been implemented in a very early WIP. In it, you can press N to open the skills menu (temporary key) and select between two branches: the Survivalist Tree, and the Explorer Tree. More trees and of course more skills in the existing trees will be coming in the future. For now, the current skills for survivalist are: Endurance I: Increases max health by 10% (1 skill point) Metabolism I: Increases max hunger by 10% (will be changed to reduced consumption in future update) (1 skill point) Cactus I: Increases max thirst by 10% (will be changed to reduced consumption in future update) (1 skill point) Endurance II: Increases max health by another 10% (total of 20%) (2 skill points) And for the explorer tree: Conditioning I: Reduces stamina usage by 10% (1 skill point) Runner I: Increases max stamina by 10% (1 skill point) You may obtain skill points by completing levels (1 point per level beat), or craft a decontamination kit and decontaminate nodes found throughout the levels (1 point per node). More info on nodes below
addedAdded corruption nodes (currently only in The Office and The Hotel) that acts as a small optional story objective that'll be expanded upon in the future. You have to find resources to craft a decontamination kit, and use it on the note to purify it from corruption. Doing so grants 1 skill point
changedOverhauled the first Otherworld, the others will be revamped in the future. It changes the bland Otherworld into a research outpost, which fits the lore better. I'm still experimenting with this however, still WIP
addedAdded an upgrade station that allows you to upgrade existing equipment into something better. Currently there's only 1 upgradeable item, that being the flashlight to the beamlight
addedExpanded the beginning of the office with a bigger emphasis on liminality, and added a side room further in the level that houses the new upgrade station

Chains of Reality changes

addedWelcome to a rather hefty patch! This patch aims to improve upon the game rather than add more levels and whatnot, and boy I did my best to deliver! This update adds a plethora of new things, all of which you can find below, but the biggest ones will be the skill tree system, an expansion of The Office, a revamped otherworld (currently only available in the first one you encounter), decontamination nodes, new items, anims, QoL, bug fixes and more! Have fun reading the patch notes ːsteamhappyː
addedAdded a skill tree system has been implemented in a very early WIP. In it, you can press N to open the skills menu (temporary key) and select between two branches: the Survivalist Tree, and the Explorer Tree. More trees and of course more skills in the existing trees will be coming in the future. For now, the current skills for survivalist are: Endurance I: Increases max health by 10% (1 skill point) Metabolism I: Increases max hunger by 10% (will be changed to reduced consumption in future update) (1 skill point) Cactus I: Increases max thirst by 10% (will be changed to reduced consumption in future update) (1 skill point) Endurance II: Increases max health by another 10% (total of 20%) (2 skill points) And for the explorer tree: Conditioning I: Reduces stamina usage by 10% (1 skill point) Runner I: Increases max stamina by 10% (1 skill point) You may obtain skill points by completing levels (1 point per level beat), or craft a decontamination kit and decontaminate nodes found throughout the levels (1 point per node). More info on nodes below
addedAdded corruption nodes (currently only in The Office and The Hotel) that acts as a small optional story objective that'll be expanded upon in the future. You have to find resources to craft a decontamination kit, and use it on the note to purify it from corruption. Doing so grants 1 skill point
changedOverhauled the first Otherworld, the others will be revamped in the future. It changes the bland Otherworld into a research outpost, which fits the lore better. I'm still experimenting with this however, still WIP
addedAdded an upgrade station that allows you to upgrade existing equipment into something better. Currently there's only 1 upgradeable item, that being the flashlight to the beamlight

Welcome to a rather hefty patch! This patch aims to improve upon the game rather than add more levels and whatnot, and boy I did my best to deliver! This update adds a plethora of new things, all of which you can find below, but the biggest ones will be the skill tree system, an expansion of The Office, a revamped otherworld (currently only available in the first one you encounter), decontamination nodes, new items, anims, QoL, bug fixes and more! Have fun reading the patch notes ːsteamhappyː

Additions:

  • Added a skill tree system has been implemented in a very early WIP. In it, you can press N to open the skills menu (temporary key) and select between two branches: the Survivalist Tree, and the Explorer Tree. More trees and of course more skills in the existing trees will be coming in the future. For now, the current skills for survivalist are:

    • Endurance I: Increases max health by 10% (1 skill point)

    • Metabolism IIncreases max hunger by 10% (will be changed to reduced consumption in future update) (1 skill point)
    • Cactus IIncreases max thirst by 10% (will be changed to reduced consumption in future update) (1 skill point)
    • Endurance II: Increases max health by another 10% (total of 20%) (2 skill points)

      And for the explorer tree:

    • Conditioning I: Reduces stamina usage by 10% (1 skill point)

    • Runner I: Increases max stamina by 10% (1 skill point)

      You may obtain skill points by completing levels (1 point per level beat), or craft a decontamination kit and decontaminate nodes found throughout the levels (1 point per node). More info on nodes below

  • Added corruption nodes (currently only in The Office and The Hotel) that acts as a small optional story objective that'll be expanded upon in the future. You have to find resources to craft a decontamination kit, and use it on the note to purify it from corruption. Doing so grants 1 skill point

  • Overhauled the first Otherworld, the others will be revamped in the future. It changes the bland Otherworld into a research outpost, which fits the lore better. I'm still experimenting with this however, still WIP

  • Added an upgrade station that allows you to upgrade existing equipment into something better. Currently there's only 1 upgradeable item, that being the flashlight to the beamlight

  • Expanded the beginning of the office with a bigger emphasis on liminality, and added a side room further in the level that houses the new upgrade station

  • Added new items:

    • Decontamination kit (1 poison, 1 aloe, 1 rubber, 1 cloth, 2 scrap metal)

    • Glowstick (Found within the office for free)

    • Beamlight (Flashlight upgrade, requires 1 flashlight, 2 carbon fiber, 2 high grade wires, 1 battery, 2 duct tape, and 1 scrap metal)

    • Croissant (New consumable food found in the office)

    • Memory Shard (Replaces the notes system with a more fitting way to explain readable lore)

  • Added some texts hints within The Office to help guide players more

  • Added more item spawns to The Office

  • Added new movable props:

    • Desk Chair (found within The Office)

    • Dining Chair (found within The Office and The Hotel)

  • Added more sanity medication to every level

  • Added a new spawn animation every time you enter a new reality

  • Added an intro encounter to Left Unchecked (Level 3)

  • Added keybindings screen in the settings that replaces the gameplay tab. Keybinds cannot be changed just yet. It just displays what keys do what. Rebindings will come before the demo in October

Changes:

  • Changed the stamina bar to drain 2x smoother, still tweening some stuff out to make it feel more normal

  • Changed the portals that enter the otherworld from orange to blue, to suit the arctic environment

  • Added the ability to press esc again to close the menu. This streamlines things and also allows the player to close the menu if they for some reason had it open without their mouse on screen

  • Changed concrete footsteps

  • Pause menu (not settings) now fully pauses the game (all movement, stat drain, etc)

  • Rearranged the pause menu so settings is at the bottom. This prevents you from clicking on settings while shopping or in a chest. This is a temporary fix until I fix the whole mouse disappearing thing in a future patch.

  • The Aether Otherworlds now cause you to gain sanity slowly overtime while in their realm

  • Removed digital watch crafting recipe, will be readded in the future sanity rework

  • Removed the need for a rusty key in the aether key recipe

  • Removed 1 aether fragment from the aether key recipe, now needs only 2 fragments

  • Healthstone recipe now requires: 1 aether fragment, 2 carbon fiber, 2 poison, 5 aloe, 5 bandages, 3 cloth, 1 scrap metal, 1 duct tape

Bug fixes:

  • Fixed a random light in the middle of The Office

  • Actually added more desk lamps in the office

  • Fixed toilet paper sometimes falling on the floor

  • Fixed a random sanity medication bottle being on the floor in the office

  • Fixed some of the props being unmovable in the office

  • Fixed the flickering light in the office from making noise when the power is out

  • Fixed warning messages appearing more than once

  • Fixed not being able to die in Level 4

  • Fixed a lot of items displaying the wrong categories such as “resource”, or “consumable”, or “equipment”

  • Fixed falling down in the attic pit not applying damage the second time

Known issues:

  • Performance in the overhauled Otherworld is very poor, will be fixed greatly next patch

  • Auto doors in the overhauled Otherworld sometimes close on the player

Source

Steam News / 16 June 2026

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