Full notes
Full Chains of Acquisition update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello all!
What changed
- Gameplay
- Maps
- UI and audio
Chains of Acquisition changes
We're excited to finally be releasing Chains of Acquisition. We hope you all will enjoy playing the full game, and we want to extend our sincere thanks (in the form of a launch sale ;)) for joining us on this journey and giving us a shot!
It's been quite a journey getting here and we are proud of how far we've come as such a small team. We have so many great ideas for the future, and we are excited to see what the community at large has in mind too!
In the meantime though, we want to get some of the quality-of-life updates out of the way to make the base game more enjoyable. Here's a small list of some of the more immediate updates we are already working on:
The rest of the tutorial chapters, these are our first priority right now
More optimizations, especially to load times, focused on enabling larger maps and even more complexity
Fleshing out the smaller branches of the tech tree, we have 3-4 more levels immediately in the works, not including plans for a much larger tech tree expansion in the future
Adding the ability to mod sounds and music
If any of that sounds interesting, we hope you'll give the game a try, and if you have questions, suggestions, or just want to hang out, please consider joining our discord. We would love to have you! Discord Link
Source
Changelog.gg summarizes and formats this update. How we read updates.
