What changed
0 fixes0 additions1 change0 removals
changed+Added 3-Week Operational Expense to the node financial tab +Added Last Dividend Payment to the node financial tab *Replaced Average Revenue with Net Revenue in the node financial tab *Retail nodes will now always sell for max price *Retail nodes no longer need to set their margins *Cities no longer care about their weekly budget (which was never being met in-game anyway) *Cities maximum order quantity is now tied to their population *Fixed margin sell price display showing the wrong number *Removed internally tracking what office a node was built from *Fixed an issue that would not allow new offices to be built if they weren't within the range of another office *Removed several unnecessary RPC calls to reduce network congestion *Consolidated the tech tree into fewer total taps, still separated by industry *Fixed closing a window without using [x] not allowing that window to be reopened
Chains of Acquisition changes
changed+Added 3-Week Operational Expense to the node financial tab +Added Last Dividend Payment to the node financial tab *Replaced Average Revenue with Net Revenue in the node financial tab *Retail nodes will now always sell for max price *Retail nodes no longer need to set their margins *Cities no longer care about their weekly budget (which was never being met in-game anyway) *Cities maximum order quantity is now tied to their population *Fixed margin sell price display showing the wrong number *Removed internally tracking what office a node was built from *Fixed an issue that would not allow new offices to be built if they weren't within the range of another office *Removed several unnecessary RPC calls to reduce network congestion *Consolidated the tech tree into fewer total taps, still separated by industry *Fixed closing a window without using [x] not allowing that window to be reopened
+Added 3-Week Operational Expense to the node financial tab +Added Last Dividend Payment to the node financial tab *Replaced Average Revenue with Net Revenue in the node financial tab *Retail nodes will now always sell for max price *Retail nodes no longer need to set their margins *Cities no longer care about their weekly budget (which was never being met in-game anyway) *Cities maximum order quantity is now tied to their population *Fixed margin sell price display showing the wrong number *Removed internally tracking what office a node was built from *Fixed an issue that would not allow new offices to be built if they weren't within the range of another office *Removed several unnecessary RPC calls to reduce network congestion *Consolidated the tech tree into fewer total taps, still separated by industry *Fixed closing a window without using [x] not allowing that window to be reopened