Repeated intro
What changed
2 fixes1 addition0 changes0 removals
fixedThanks for all the bug reports on controller navigation in the shop being bugged - these issues should now be resolved.
fixedAdditionally, the first difficulty modifier, "Exhaustion", was unintentionally setting allies' health to 1 in the next level, instead of 50% as was intended. This has also been fixed.
addedI am aware of other minor bugs, especially around allies reviving during combat to the wrong space in the chain, either overlapping other allies or skipping a spot entirely. These bugs normally resolve themselves at the start of each new level when the chain's layout is hard-reset. I will endeavour to fix these soon, but will be prioritising game-crashing, soft-locking and experience-lowering bugs, such as the ones above!
Chain of Command changes
fixedThanks for all the bug reports on controller navigation in the shop being bugged - these issues should now be resolved.
fixedAdditionally, the first difficulty modifier, "Exhaustion", was unintentionally setting allies' health to 1 in the next level, instead of 50% as was intended. This has also been fixed.
addedI am aware of other minor bugs, especially around allies reviving during combat to the wrong space in the chain, either overlapping other allies or skipping a spot entirely. These bugs normally resolve themselves at the start of each new level when the chain's layout is hard-reset. I will endeavour to fix these soon, but will be prioritising game-crashing, soft-locking and experience-lowering bugs, such as the ones above!
Thanks for all the bug reports on controller navigation in the shop being bugged - these issues should now be resolved.
Additionally, the first difficulty modifier, "Exhaustion", was unintentionally setting allies' health to 1 in the next level, instead of 50% as was intended. This has also been fixed.
I am aware of other minor bugs, especially around allies reviving during combat to the wrong space in the chain, either overlapping other allies or skipping a spot entirely. These bugs normally resolve themselves at the start of each new level when the chain's layout is hard-reset. I will endeavour to fix these soon, but will be prioritising game-crashing, soft-locking and experience-lowering bugs, such as the ones above!
Thank you for your understanding, and please continue to report anything you come across!