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Steam News9 January 20265mo ago

Update notes for 9 Jan 2026

Hi everyone, Welcome to another big update for CGA Trek. I'm in no hurry to implement every feature every Trek-like game has ever had but as I play CGA Trek I'm enjoying adding stuff that I am certain improves the feel

In this update1

Full notes

Full CGA Trek update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes20 additions8 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Store
  • Events
  • Balance
addedWelcome to another big update for CGA Trek. I'm in no hurry to implement every feature every Trek-like game has ever had but as I play CGA Trek I'm enjoying adding stuff that I am certain improves the feel of the game.
addedEnemy wessels now reinforce from neighbouring sectors. This makes it important to pay attention to the surrounding sectors when you pick a battlefield as what appears to be an easy kill can suddenly become a lot more complicated! As well as adding a bit of strategic decision making to your play, it also alters the tactical situation. All up I'm VERY happy with this feature (and also I think it looks so cute when they warp in).
changedI've reworked how energy usage is calculated (eg by warp engines, shields and the energy converter). This enables me to balance the game a lot better. The daily energy use is now displayed at the top of the screen. To keep the UI clean I created a custom 4px tall typeface called CGA Luke 4px Regular just for this game that I'm also making freely available under the Creative Commons.
addedPlayers can now partially repair a system. With the addition of time limits last update, it became a lot more interesting to have this feature in the game, a staple of Trek-likes like WinTrek. It lets powerful players really eke out a bit more time during their runs.
changed[dynamiclink href=" https://store.steampowered.com/app/3984420/Low_Earth_Orbit_Adventures/ "]
addedChangelog:add: enemies can reinforce from a nearby sector depending on several factors

CGA Trek changes

addedWelcome to another big update for CGA Trek. I'm in no hurry to implement every feature every Trek-like game has ever had but as I play CGA Trek I'm enjoying adding stuff that I am certain improves the feel of the game.
addedEnemy wessels now reinforce from neighbouring sectors. This makes it important to pay attention to the surrounding sectors when you pick a battlefield as what appears to be an easy kill can suddenly become a lot more complicated! As well as adding a bit of strategic decision making to your play, it also alters the tactical situation. All up I'm VERY happy with this feature (and also I think it looks so cute when they warp in).
changedI've reworked how energy usage is calculated (eg by warp engines, shields and the energy converter). This enables me to balance the game a lot better. The daily energy use is now displayed at the top of the screen. To keep the UI clean I created a custom 4px tall typeface called CGA Luke 4px Regular just for this game that I'm also making freely available under the Creative Commons.
addedPlayers can now partially repair a system. With the addition of time limits last update, it became a lot more interesting to have this feature in the game, a staple of Trek-likes like WinTrek. It lets powerful players really eke out a bit more time during their runs.
changed[dynamiclink href=" https://store.steampowered.com/app/3984420/Low_Earth_Orbit_Adventures/ "]

Hi everyone,

Welcome to another big update for CGA Trek. I'm in no hurry to implement every feature every Trek-like game has ever had but as I play CGA Trek I'm enjoying adding stuff that I am certain improves the feel of the game.

Most of these changes have already gone live over the last month but I'm batching the news in one big news item.

The big changes since the last update are:

  • Enemy wessels now reinforce from neighbouring sectors. This makes it important to pay attention to the surrounding sectors when you pick a battlefield as what appears to be an easy kill can suddenly become a lot more complicated! As well as adding a bit of strategic decision making to your play, it also alters the tactical situation. All up I'm VERY happy with this feature (and also I think it looks so cute when they warp in).

  • I've reworked how energy usage is calculated (eg by warp engines, shields and the energy converter). This enables me to balance the game a lot better. The daily energy use is now displayed at the top of the screen. To keep the UI clean I created a custom 4px tall typeface called CGA Luke 4px Regular just for this game that I'm also making freely available under the Creative Commons.

  • Players can now partially repair a system. With the addition of time limits last update, it became a lot more interesting to have this feature in the game, a staple of Trek-likes like WinTrek. It lets powerful players really eke out a bit more time during their runs.

  • LOTS more (see below)

I am massively unable to get the word out about my Classyk games. CGA Trek is sitting on 6 reviews. Liberation is on 20 reviews. Cell Sword is on 5 reviews, Alexander the Great had conquered a quarter of the world's population by the time he was 32 and here I am hounding strangers for Steam reviews and wishlists. There is no dignity in art but I love it anyway. I will get better at promotion, I promise!

So far the "heat" for my next game, Low Earth Orbit Adventures, is also low temperature (near absolute zero actually). I don't really know how to change the situation but any reviews, wishlists or sharing my games with your friends really helps! I'd love to keep making games.

Low Earth Orbit Adventures is shaping up as a neat little game and I hope to have a demo out pretty soon hehehe

[dynamiclink href="https://store.steampowered.com/app/3984420/Low_Earth_Orbit_Adventures/"]

Regards,

Luke

Changelog:

  • add: enemies can reinforce from a nearby sector depending on several factors

  • add: custom Alert screens based on CGA palette

  • add: Option to slow down message life

  • add: enemies vent when damage is terminal

  • add: display daily energy cost next to energy

  • addnew custom font - CGA Luke 4px Regular
  • add: SFX for energy replenished

  • add: SFX for torpedoes replenished

  • add: SAM barks for different alert colours

  • add: first reinforcement tutorial

  • add: SFX for enemy warp sound

  • add: partial repairs

  • add: shake ship on torpedo impact

  • add: partial controller support

  • add: reset to message duration in settings

  • add: option to have messages slide in from top

  • change: refactor way energy is calculated

  • change: refactor way date is incremented

  • change: docking at stations takes 1.0, research stations 0.7 and weapons depots 0.3

  • change: prevent contrast slider going to 0

  • change: restructure to allow more missions

  • changenew CGA palette defaults
  • change: re-balance impossible

  • change: re-balance hard

  • change: re-balance medium

  • change: novas do more damage up close but less further away (making creating novas a more valid tactic)

  • change: rework engineering screen to make it more like the other screens

  • change: entering warp now costs 50 energy no matter the distance

  • change: 10% change of warp engine damage at warp 7

  • change: damaged shields allow through damage

  • fix: keyboard arrow navigation in menu

  • fix: stations not destroyed when said they were

  • fix: enemies on zero energy firing

  • fix: spelling mistake in word "kindness"

  • fixwhen time limit hits zero while in warp, option buttons become available
  • fixhide time limit when time limit is disabled
  • fix: prevent warp to current sector

  • fix: energy flashing when low was weird

Source

Steam News / 9 January 2026

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