In this update1
Full notes
Full CGA Trek update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Store
- Events
- Balance
CGA Trek changes
Hi everyone,
Welcome to another big update for CGA Trek. I'm in no hurry to implement every feature every Trek-like game has ever had but as I play CGA Trek I'm enjoying adding stuff that I am certain improves the feel of the game.
Most of these changes have already gone live over the last month but I'm batching the news in one big news item.
The big changes since the last update are:
Enemy wessels now reinforce from neighbouring sectors. This makes it important to pay attention to the surrounding sectors when you pick a battlefield as what appears to be an easy kill can suddenly become a lot more complicated! As well as adding a bit of strategic decision making to your play, it also alters the tactical situation. All up I'm VERY happy with this feature (and also I think it looks so cute when they warp in).
I've reworked how energy usage is calculated (eg by warp engines, shields and the energy converter). This enables me to balance the game a lot better. The daily energy use is now displayed at the top of the screen. To keep the UI clean I created a custom 4px tall typeface called CGA Luke 4px Regular just for this game that I'm also making freely available under the Creative Commons.
Players can now partially repair a system. With the addition of time limits last update, it became a lot more interesting to have this feature in the game, a staple of Trek-likes like WinTrek. It lets powerful players really eke out a bit more time during their runs.
LOTS more (see below)
I am massively unable to get the word out about my Classyk games. CGA Trek is sitting on 6 reviews. Liberation is on 20 reviews. Cell Sword is on 5 reviews, Alexander the Great had conquered a quarter of the world's population by the time he was 32 and here I am hounding strangers for Steam reviews and wishlists. There is no dignity in art but I love it anyway. I will get better at promotion, I promise!
So far the "heat" for my next game, Low Earth Orbit Adventures, is also low temperature (near absolute zero actually). I don't really know how to change the situation but any reviews, wishlists or sharing my games with your friends really helps! I'd love to keep making games.
Low Earth Orbit Adventures is shaping up as a neat little game and I hope to have a demo out pretty soon hehehe
[dynamiclink href="https://store.steampowered.com/app/3984420/Low_Earth_Orbit_Adventures/"]
Regards,
Luke
Changelog:
add: enemies can reinforce from a nearby sector depending on several factors
add: custom Alert screens based on CGA palette
add: Option to slow down message life
add: enemies vent when damage is terminal
add: display daily energy cost next to energy
- addnew custom font - CGA Luke 4px Regular
add: SFX for energy replenished
add: SFX for torpedoes replenished
add: SAM barks for different alert colours
add: first reinforcement tutorial
add: SFX for enemy warp sound
add: partial repairs
add: shake ship on torpedo impact
add: partial controller support
add: reset to message duration in settings
add: option to have messages slide in from top
change: refactor way energy is calculated
change: refactor way date is incremented
change: docking at stations takes 1.0, research stations 0.7 and weapons depots 0.3
change: prevent contrast slider going to 0
change: restructure to allow more missions
- changenew CGA palette defaults
change: re-balance impossible
change: re-balance hard
change: re-balance medium
change: novas do more damage up close but less further away (making creating novas a more valid tactic)
change: rework engineering screen to make it more like the other screens
change: entering warp now costs 50 energy no matter the distance
change: 10% change of warp engine damage at warp 7
change: damaged shields allow through damage
fix: keyboard arrow navigation in menu
fix: stations not destroyed when said they were
fix: enemies on zero energy firing
fix: spelling mistake in word "kindness"
- fixwhen time limit hits zero while in warp, option buttons become available
- fixhide time limit when time limit is disabled
fix: prevent warp to current sector
fix: energy flashing when low was weird
Source
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