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Steam News23 November 20257mo ago

Updates notes for 23 Nov 2025

Hi everyone, Welcome to the first post-release update for CGA Trek. CGA Trek is my small fast-paced version of a classic "Trek" game.

In this update4

Full notes

Full CGA Trek update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes16 additions1 change0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Store
addedWelcome to the first post-release update for CGA Trek. CGA Trek is my small fast-paced version of a classic "Trek" game. It's not meant to be the definitive space game with every single feature known to humanity but I do want to add stuff that makes the game fun and interesting.
addedThere is a bunch of new stuff but the two big items this release are:
addedShieldsI was happy with the first version of CGA Trek BUT every time I went into battle I was itching to raise shields. Shields are such an integral part of Star Trek (the show) and Trek games so it was my number one feature. But I don't want to add stuff unless it improves the game. In CGA Trek when you raise your shields it gives you a barrier around your ship that the enemies can chip away at. I think it really gives the player more options for tactics .
addedShieldsStarboard shields failing? Swing round and let your port shields take some damage. Or warp in with shields raised, take heavy fire, let off a volley of torpedoes and then warp the kirk out! It just adds a bit more depth to the game. I got down to 8 energy at one point (sweating).
addedMore CGAI have also added contrast, brightness and saturation sliders. This gives everyone much more control of what appears on the screen without losing the essential authentic CGA feel.
addedTime LimitsAnother big gameplay change is that on harder modes there is now a time limit. This is direct from the older Trek games and just adds a bit of spice to the gameplay. It encourages players to warp at higher speeds and spend more time in battles between visits to stations.

CGA Trek changes

addedWelcome to the first post-release update for CGA Trek. CGA Trek is my small fast-paced version of a classic "Trek" game. It's not meant to be the definitive space game with every single feature known to humanity but I do want to add stuff that makes the game fun and interesting.
addedThere is a bunch of new stuff but the two big items this release are:
addedI was happy with the first version of CGA Trek BUT every time I went into battle I was itching to raise shields. Shields are such an integral part of Star Trek (the show) and Trek games so it was my number one feature. But I don't want to add stuff unless it improves the game. In CGA Trek when you raise your shields it gives you a barrier around your ship that the enemies can chip away at. I think it really gives the player more options for tactics .
addedStarboard shields failing? Swing round and let your port shields take some damage. Or warp in with shields raised, take heavy fire, let off a volley of torpedoes and then warp the kirk out! It just adds a bit more depth to the game. I got down to 8 energy at one point (sweating).
addedI have also added contrast, brightness and saturation sliders. This gives everyone much more control of what appears on the screen without losing the essential authentic CGA feel.

Hi everyone,

Welcome to the first post-release update for CGA Trek. CGA Trek is my small fast-paced version of a classic "Trek" game. It's not meant to be the definitive space game with every single feature known to humanity but I do want to add stuff that makes the game fun and interesting.

There is a bunch of new stuff but the two big items this release are:

  • Shields

  • More CGA. Yes, MORE!

Shields

I was happy with the first version of CGA Trek BUT every time I went into battle I was itching to raise shields. Shields are such an integral part of Star Trek (the show) and Trek games so it was my number one feature. But I don't want to add stuff unless it improves the game. In CGA Trek when you raise your shields it gives you a barrier around your ship that the enemies can chip away at. I think it really gives the player more options for tactics.

Starboard shields failing? Swing round and let your port shields take some damage. Or warp in with shields raised, take heavy fire, let off a volley of torpedoes and then warp the kirk out! It just adds a bit more depth to the game. I got down to 8 energy at one point (sweating).

More CGA

CGA was a type of graphics card from the early 1980s. It was commonly used to display four colours on the screen at once but it actually 16 colours. However, a programmer couldn't pick ANY four of the 16, it had to be from a limited number of preselected palettes. The first version of CGA Trek used the "magenta high" palette (magenta, cyan, white and black) but with this version you can switch to the other palettes.

I have also added contrast, brightness and saturation sliders. This gives everyone much more control of what appears on the screen without losing the essential authentic CGA feel.

Time Limits

Another big gameplay change is that on harder modes there is now a time limit. This is direct from the older Trek games and just adds a bit of spice to the gameplay. It encourages players to warp at higher speeds and spend more time in battles between visits to stations.

Changelog

  • change: boost number of enemies in medium, hard and difficult

  • change: reduce how often enemy taunts us slightly

  • change: reduce how often enemy sends a message before exploding

  • change: shrink toggle buttons to fit minimum text height

  • changerebalance difficulty levels to take into account time limits and new shield system
  • change: smaller headings in engineering

  • add: add more messages from enemies

  • add: add saturation, brightness and contrast sliders in settings

  • add: add shields

  • add: add tutorial for shields

  • add: add voice over for shields up / down

  • add: add SFX for shields up / down

  • add: time limit to games

  • add: warp with shields up costs more energy

  • addadd new custom font CGA Luke 6PX bold and regular
  • fix: issue when entering menu from torpedo mode

  • fix: don't show subtitles if voice muted

  • fix: enemy energy levels now obey scenario designer setting

  • fix: block undo button when in the middle of phaser targeting

If you've read this far it means you are a person of refinement and discernment. Any reviews or purchases of my games go a long way to helping me make more. These sort of niche business are much more of a two way street than where a person just goes in and buys a product and goes away... your feedback and requests can get directly acted upon so your support genuinely makes it happen. Thanks!

Regards,

Luke Miller

PS. Wishlist my next game, Low Earth Orbit Adventures.

[dynamiclink href="https://store.steampowered.com/app/3984420/Low_Earth_Orbit_Adventures/"]

Source

Steam News / 23 November 2025

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