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Steam News24 May 20262mo ago

Version 0.73.7

v0.73.6 is now live on the main branch. Version v0.73.7 [Beta] -Fissure now deals 15 damage, up from 14. -Made AI less likely to waste Energy gain cards.

Full notes

Full Celestial Crown update

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What changed

0 fixes0 additions0 changes1 removal
  • Compatibility
removedVersion v0.73.7 [Beta] -Fissure now deals 15 damage, up from 14. -Made AI less likely to waste Energy gain cards. -The healing you receive after finishing an area now occurs immediately after defeating the boss. (This makes Resting more predictable.) -Reminder text for cards is now displayed during Enthrall's effect. -You can no longer click any of the buttons on the combat rewards screen while they're fading in. (This should make it harder to pick something accidentally.) -Combat reward screen is now delayed until VFX finishes playing. -Lingering tooltips now fade out immediately when combat ends. -Run history now displays amount healed when resting instead of resultant health. -Character idle effect updated.

Celestial Crown changes

removedVersion v0.73.7 [Beta] -Fissure now deals 15 damage, up from 14. -Made AI less likely to waste Energy gain cards. -The healing you receive after finishing an area now occurs immediately after defeating the boss. (This makes Resting more predictable.) -Reminder text for cards is now displayed during Enthrall's effect. -You can no longer click any of the buttons on the combat rewards screen while they're fading in. (This should make it harder to pick something accidentally.) -Combat reward screen is now delayed until VFX finishes playing. -Lingering tooltips now fade out immediately when combat ends. -Run history now displays amount healed when resting instead of resultant health. -Character idle effect updated.

v0.73.6 is now live on the main branch.

Version v0.73.7 [Beta] -Fissure now deals 15 damage, up from 14. -Made AI less likely to waste Energy gain cards. -The healing you receive after finishing an area now occurs immediately after defeating the boss. (This makes Resting more predictable.) -Reminder text for cards is now displayed during Enthrall's effect. -You can no longer click any of the buttons on the combat rewards screen while they're fading in. (This should make it harder to pick something accidentally.) -Combat reward screen is now delayed until VFX finishes playing. -Lingering tooltips now fade out immediately when combat ends. -Run history now displays amount healed when resting instead of resultant health. -Character idle effect updated.

Source

Steam News / 24 May 2026

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