What changed
0 fixes1 addition2 changes0 removals
addedfloor reflection shader was replaced with a new experimental one. The floor is more reflective with an adjusted specular shine. Reflections have a small blur applied to them to reflect the roughness of the material and to make blocks stand out more from the floor in order to improve visual feedback.
changedminor adjustement to outline rendering and lighting values.
changedThose changes are experimental and can be adjusted in future patches. (More in-depth information will be shared on the next patch notes with a major release.)
Celaria changes
addedfloor reflection shader was replaced with a new experimental one. The floor is more reflective with an adjusted specular shine. Reflections have a small blur applied to them to reflect the roughness of the material and to make blocks stand out more from the floor in order to improve visual feedback.
changedminor adjustement to outline rendering and lighting values.
changedThose changes are experimental and can be adjusted in future patches. (More in-depth information will be shared on the next patch notes with a major release.)
Update 1.3.1 is a smaller patch which makes some experimental changes available in the public build.
floor reflection shader was replaced with a new experimental one. The floor is more reflective with an adjusted specular shine. Reflections have a small blur applied to them to reflect the roughness of the material and to make blocks stand out more from the floor in order to improve visual feedback.
minor adjustement to outline rendering and lighting values.
Those changes are experimental and can be adjusted in future patches. (More in-depth information will be shared on the next patch notes with a major release.)