The 1.1.9 update brings further visual/stylistic improvements, a menu UI update, bugfixes and some underlying technical upgrades in preperation for upcoming features.
In this update2
Full notes
Full Celaria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes4 additions10 changes1 removal
UI and audio
Workshop
Gameplay
Performance
Server
changedThe 1.1.9 update brings further visual/stylistic improvements, a menu UI update, bugfixes and some underlying technical upgrades in preperation for upcoming features.
changedMenu/UI update:The Menu/UI was updated and now features unique icons for each menu-entry. In addition to that those buttons scale with the ingame resolution so that they utilise most of the available space in the menu. This should help with navigation and make the UI more intuitive.
changedMenu/UI update:Furthermore the ingame visuals were also updated. For one, the skybox was changed to a perspective correct cubemap. (Previously it was a cylindrical projection.) Outline rendering was also adjusted by doubling the line width (from 1 to 2 pixels) and reducing the outline transparency to increase contrast.
changedMenu/UI update:The small video-previews/animations in the tutorial were also replaced to be up-to-date with the current visuals. The framerate was also slightly improved to make them appear a little bit smoother compared to before:
addedMenu/UI update:Furthermore a new animation was added which is used while the player is in a falling state. At some point the character will "stretch" the legs forward to prepare for impact. This animation tells you the point at which you have to initiate a roll.
addedUpcoming updates/features:The 1.2.0 update is already in the works and will introduce a new dedicated "Speedrun" gamemode as well as new features related to steam workshop custom maps. Stay tuned for the upcoming announcement. :)
) Outline rendering was also adjusted by doubling the line width (1→2↑) Outline rendering was also adjusted by doubling the line width ( increased, buff
Celaria changes
changedThe 1.1.9 update brings further visual/stylistic improvements, a menu UI update, bugfixes and some underlying technical upgrades in preperation for upcoming features.
changedThe Menu/UI was updated and now features unique icons for each menu-entry. In addition to that those buttons scale with the ingame resolution so that they utilise most of the available space in the menu. This should help with navigation and make the UI more intuitive.
changedFurthermore the ingame visuals were also updated. For one, the skybox was changed to a perspective correct cubemap. (Previously it was a cylindrical projection.) Outline rendering was also adjusted by doubling the line width (from 1 to 2 pixels) and reducing the outline transparency to increase contrast.
changedThe small video-previews/animations in the tutorial were also replaced to be up-to-date with the current visuals. The framerate was also slightly improved to make them appear a little bit smoother compared to before:
addedFurthermore a new animation was added which is used while the player is in a falling state. At some point the character will "stretch" the legs forward to prepare for impact. This animation tells you the point at which you have to initiate a roll.
The 1.1.9 update brings further visual/stylistic improvements, a menu UI update, bugfixes and some underlying technical upgrades in preperation for upcoming features.
Menu/UI update:
The Menu/UI was updated and now features unique icons for each menu-entry. In addition to that those buttons scale with the ingame resolution so that they utilise most of the available space in the menu. This should help with navigation and make the UI more intuitive.
Furthermore the ingame visuals were also updated. For one, the skybox was changed to a perspective correct cubemap. (Previously it was a cylindrical projection.) Outline rendering was also adjusted by doubling the line width (from 1 to 2 pixels) and reducing the outline transparency to increase contrast.
The small video-previews/animations in the tutorial were also replaced to be up-to-date with the current visuals. The framerate was also slightly improved to make them appear a little bit smoother compared to before:
Furthermore a new animation was added which is used while the player is in a falling state. At some point the character will "stretch" the legs forward to prepare for impact. This animation tells you the point at which you have to initiate a roll.
Upcoming updates/features:
The 1.2.0 update is already in the works and will introduce a new dedicated "Speedrun" gamemode as well as new features related to steam workshop custom maps. Stay tuned for the upcoming announcement. :)
Changelog:
replaced/updated video animations in the tutorial
updated ingame menu UI
Outline rendering adjustement
replaced/updated skybox and improved skybox rendering
updated replay format
added roll indicator to help with timing of the roll move
removed Supersample Antialiasing (SSAA2X) from the video options menu due to bad performance scaling on most hardware/resolution configurations.
fixed mouse button moveset toggle in the control options menu
fixed the ability to enter a port number in multiplayer under DirectIP (example: IP "127.0.0.1" and Port "6510" being "127.0.0.1:6510")
added additional confirmation step on exiting the game to menu in multiplayer to avoid accidental buttonpresses
adjusted mouse sensitivity slider in the controls menu