Update 1.1.6 aims to enhance the visuals with additional upgrades to lighting and post-processing.
In this update3
Full notes
Full Celaria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes1 addition2 changes0 removals
Gameplay
Maps
Fixes
UI and audio
addedHigh-quality atmospheric bloomA high quality bloom implementation was added to the post-processing pipeline.
changedFresnel and specularityThe shaders of the map-geometry were upgraded to include specular- and fresnel effects.
fixedCharacter shadingThe character shading model was upgraded. The specular shine was fixed and improved. Fresnel effects were added to highlight the edges of the character silhouette.
changedCharacter shadingThe video options menu was restructured to give a better overview over all possible settings.
fixedFull Changelog:Bugs: - fixed lightmap bug on some singleplayer maps if the lightmap size was selected to "2048" - fixed error which prevented the game to submit runs to the leaderboards which were performed in the multiplayer mode Other: - added high-quality atmoshperic bloom in the video options menu - reworked shaders/materials for the floor and map-geometry by adding fresnel and specular effects. - reworked lighting/shading calculations on the player character model. - restructured video options menu for better visibility
Celaria changes
addedA high quality bloom implementation was added to the post-processing pipeline.
changedThe shaders of the map-geometry were upgraded to include specular- and fresnel effects.
fixedThe character shading model was upgraded. The specular shine was fixed and improved. Fresnel effects were added to highlight the edges of the character silhouette.
changedThe video options menu was restructured to give a better overview over all possible settings.
fixedBugs: - fixed lightmap bug on some singleplayer maps if the lightmap size was selected to "2048" - fixed error which prevented the game to submit runs to the leaderboards which were performed in the multiplayer mode Other: - added high-quality atmoshperic bloom in the video options menu - reworked shaders/materials for the floor and map-geometry by adding fresnel and specular effects. - reworked lighting/shading calculations on the player character model. - restructured video options menu for better visibility
Update 1.1.6 aims to enhance the visuals with additional upgrades to lighting and post-processing.
Visual enhancements:
High-quality atmospheric bloom
A high quality bloom implementation was added to the post-processing pipeline.
Fresnel and specularity
The shaders of the map-geometry were upgraded to include specular- and fresnel effects.
The floor recieved specular reflections as well as proper normal mapping support
Character shading
The character shading model was upgraded. The specular shine was fixed and improved. Fresnel effects were added to highlight the edges of the character silhouette.
The video options menu was restructured to give a better overview over all possible settings.
Full Changelog:
Bugs: - fixed lightmap bug on some singleplayer maps if the lightmap size was selected to "2048" - fixed error which prevented the game to submit runs to the leaderboards which were performed in the multiplayer mode Other: - added high-quality atmoshperic bloom in the video options menu - reworked shaders/materials for the floor and map-geometry by adding fresnel and specular effects. - reworked lighting/shading calculations on the player character model. - restructured video options menu for better visibility