Full notes
Full Cefore update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
CEFORE PATCH NOTES - ALPHA V.0.21
https://youtu.be/10flTSJUSLI General updates:
Changed the visuals for when highlighting an object with the eraser and with the selecting brush in sandbox
Added a eye-drop tool in the sandbox
Can now shift+drag on a selected object in the sandbox to duplicate it
Added a cube that doesn’t use any physic in the sandbox
Can now press the delete button to delete the current selected sandbox object
Can now spawn a sandbox object with the desired rotation by holding the mouse button (like Baro’s tools)
Added a planet themed sandbox mode
Added 2 new hats for pleasure
Bug fixes:
Fixed a localization typo in french in the Small bomb tutorial level where it said ‘’Nouveuaz’’ instead of ‘’nouveaux’’
Cannot select Baro’s tools in the sandbox with the select tool anymore
If a mine was selected in the sandbox and then explode, the gizmo now goes away
The ball and the bin get their original scale when replacing them in the sandbox
The ball won’t spin randomly when replacing it anymore
Deleting an objecting in the sandbox now always plays a sound, like it should
Fixed a bug where the game could save 4 times instead of 2 when deleting a sandbox object
Cannot translate / rotate / scale a single plank from the quai in the sandbox anymore (although translating, rotating or scaling the whole quai almost always result in breaking it…)
Fixed a bug where you couldn’t place the second part of the grapple or of the support pole
Fixed a bug where you could place a triple ended support pole
Can’t delete an object behind the desired object to delete in the sandbox anymore
Can’t hold the mouse button to delete 2 objects anymore
Removed the gizmo on a selected object in the sandbox if that object got destroyed
Dropdowns basic value in the options are now at their true values
Objects attached to tools won’t fly anymore when the attached tools gets deleted
Fixed a bug where you couldn’t complete a level even after collecting every cubes
Game can’t save anymore if the player is dead
Fixed a bug where the player could be dead forever
Baro will play the good animation when undoing while controlling a modular platform
Tools cannot be placed through the HUD anymore
Replacing the ball or the bin in the sandbox now removes the tools that was attached to it
Fixed a bug where Baro wouldn’t get the grapple back on delete when it should
Fixed a bug with the grapple’s physic
Before you could press ‘B’ multiple times before the bomb explosion repeating Baro’s animation, now fixed
Fixed a bug where Baro would keep his remote when holding the flag
The game doesn’t save anymore when pressing trash all if there is nothing to trash
A lot of code optimization
If pausing while in a cutscene, audio sops
Misc:
If Vsync is off the game should now clamp the framerate to 300 fps maximum to avoid overheating good GPUs.
The game now saves before and after translating / scaling / rotating in the sandbox so you can undo these changes
Added new analytics for sandbox and levels
Changed large bomb UI in panel tools (was displaying a wrong color and shape)
Known issues and bugs:
Controllers plugged in makes everything spin for users
Cubes on the edge of warp zone's reach can't get attached but still get the line renderer
Hot air balloon on metal wall doesn't work at all
Put a hot air balloon on a quai that is not fractured, then make it fracture, you will see that the hot air balloon is not deleted so it just stand in the air and it is still attached to the rigidbody so it can still make the rubbles go up.
Grapples can be placed through stuff, but not walls. merci (same with the balloon's rope) when selling the warp zone sometimes an attached cube loses its collider
You can access and get out of the modular platform controller from the pause menu
Some UI appear on top of other UI elements (confirmation canvas on top of options menu, Baro's fuel on top of loading screens...)
Can't place tools on top of +1 or -1 UI
Beacon can be place on a modular platform's track and then the modular platform can go through the beacon
At the end of the tutorial cutscene, the jetpack is activated
Placing a beacon on a mine while moving on it result in a mine that will never explode
If you undo at the moment a mine explodes, it won't stop it from exploding sometimes
Beacon button flashes when pressing "W"
Landing from the jetpack at the moment you open a crate causes Baro to open it with the remote instead of the crowbar
Placing the beacon when the player is already near a cube to collect can make the collecting slider appear already full
Collecting a cube when a support pole is attached to it makes the support pole fly
The camera can have a hard time to lerp to the player sometime
Trash all still have issues, sometimes doesn't give tools back when it should
Scaling and rotating a quai in the sandbox just breaks it everytime
Placing tools on sandbox objects than scaling them always result in weird behaviour\
Grapples can get delete for being empty hooked but won't get deleted for being empty based
Place 2+ grapples on the sandbox ball, replace the ball then undo = ball flying around everywhere
Undoing while collecting doesn't make the cube reappear
Source
Changelog.gg summarizes and formats this update. How we read updates.
