Full notes
Full Cavity Busters update
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Repeated intro
Hello everyone! "This is just a small update to address a few bugs and polish a few things" is what I was originally going to say. But really it's: This is just a small update to address a few bugs and polish a few things AND add a bunch of upgrades AND add a new game mode AND add a new mini boss. So not so small. Wew. Sometimes, things just get out of hand. Anyways, onwards!
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Maps
- Events
Cavity Busters changes
First, whats new:
add 18 new upgrades bringing the total to 300!
added a new mini boss
added a new game mode: Alt hard mode
item rooms now have a chance to spawn two items and you'll only be able to pick one
added badges for each gummy to indicate what type of wins they've achieved
added 15 new tooth caps
added ui for glass heart disease
added ui for monster juice
updated the pause screen to be much cleaner I think
added small fx to collectible and bestiary screens
updated the title logo to a higher resolution
Fixes and balances
mgs bosses phases were buffed a tad
the environment you see when you jump was thinned out a little
fixed a bug where harvesting a tuumor that had pokey hat tied to it would not clear the items effect
in the options menu, shot gum option 3 is now called main
filling gummy shoot sound fx volume was lowered
fixed a number of bugs tied to pausing the game and opening the map
the disease curer has different dialogue if you are playing as shumppy gummy
fixed a bug where restarting dig mode would not give player shovels
put a max limit on bouncy bullets
fixed a bug where the wall on top is buggy when digging
fixed a bug where arrow head enemy would not bounce off walls properly
fixed an audio bug with the player walking sound
fix bug with filling gummy shooting jump shots when not jumping
polished map icons
polished a few ui icons
fixed being able teleport out of crystal shard fight
fixed a couple typos (i know right)
brain jar enemy is harder when by itself
hatchling boss now only drops one upgrade
fixed a bug where erach the arachnid could get out of the room
shmupy gummy was balanced a tad
fixed a bug where restarting a run in a loop would still retain loop traits
fixed a bug where restarting a run would reward a crown tooth
fixed a bug where tooth gummy would take damage when performing a charged shot
fixed a bug where you could be killed by poison when trasitioning to the end screen
I'm gonna keep working on this game until get sick of it I guess :P Hey. As always. Thank you for playing. Thank you for putting up with my shenanigans and poor video game making skills. Have fun, and let me know what breaks.
Peace! Space
Source
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