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Steam News10 April 201610y ago

b27.5.0

[Characters] - While on the ground, Thorax will no longer walk or jump while performing sustained fire with a ranged weapon, in exchange for cooldown reduction and burst fire.

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Full Cavern Kings update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixed[Characters] - While on the ground, Thorax will no longer walk or jump while performing sustained fire with a ranged weapon, in exchange for cooldown reduction and burst fire. - Thorax no longer takes weapon recoil while on the ground. - Fixed Top Hat's maximum health sometimes being recalculated as higher than it should be. - Fixed Alium unlock condition only checking the powerups of the first active player. - Fixed Entite unlock condition only checking powerups of the first active player. - Fixed Mishka unlock condition only checking the powerups of the first active player. - Fixed Thorax unlock condition only checking the powerups of the first active player. - Fix Yoji unlocking under the wrong conditions. [Weapons] - Fixed Yoji's Katana backdash direction being calculated incorrectly. - Added experimental mechanic to Kinetic Fist. - Throwing a weapon now triggers a short cooldown period before weapons can be fired again. - Bomb, Key, and Egg are no longer considered melee weapons, and will no longer be affected by Double Melee, etc. - Fixed weapons sometimes being upside-down when dropped. [Powerups] - Fixed melee cooldown bonus from Djinn's Zephyrhorn not being applied. - Fixed Volcanic Bomb explosion sprite not matching its blast radius, which also made it initially too small to notice. - Missile Expansion missiles now detonate upon contact with any monster, rather than only the ones they've targetted. - Missile Expansion missiles now inflict splash damage. - Missile Expansion missiles now detonate closer to the target. - Missile Expansion missile knockback raised from 1 to 4. - Added smoke trail to Missile Expansion missiles. - Fixed issue preventing Burstfire from being unlocked. - Fixed Ankh unlock condition only checking the health of the first active player. - Fixed it being possible to miss the Bomb Squad Armor unlock until all unlock data was reset if more than one player died during the same tick. - Fixed it being possible for the Aces unlock condition to not be recognized if there was more than one harpoon at a time. [Monsters] - Eyeglobs can no longer inflict contact damage while fading in. [UI] - Fixed textboxes inserting unintended characters when backspace was pressed. - Fixed text on the health bar jittering in dynamic camera mode. - Fixed the cycle screen not being centered correctly when using dynamic camera mode. [Misc.] - Update explosion graphics for improved readability. - Fixed bug which could cause the creation of an explosion to alter the damage of other existing explosions. - Explosions now deal damage a few ticks after appearing, rather than on the same tick they become visible. - Added fuse particles to TNT. - Sticks of TNT now emit light. - Erasing save data now also erases the currently suspended run if one exists. - Fixed slowdown caused by meeting the conditions to unlock certain powerups. This may have affected the Nailgun + Scattershot combination and surviving beyond a certain point in Arena.

[Characters] - While on the ground, Thorax will no longer walk or jump while performing sustained fire with a ranged weapon, in exchange for cooldown reduction and burst fire. - Thorax no longer takes weapon recoil while on the ground. - Fixed Top Hat's maximum health sometimes being recalculated as higher than it should be. - Fixed Alium unlock condition only checking the powerups of the first active player. - Fixed Entite unlock condition only checking powerups of the first active player. - Fixed Mishka unlock condition only checking the powerups of the first active player. - Fixed Thorax unlock condition only checking the powerups of the first active player. - Fix Yoji unlocking under the wrong conditions. [Weapons] - Fixed Yoji's Katana backdash direction being calculated incorrectly. - Added experimental mechanic to Kinetic Fist. - Throwing a weapon now triggers a short cooldown period before weapons can be fired again. - Bomb, Key, and Egg are no longer considered melee weapons, and will no longer be affected by Double Melee, etc. - Fixed weapons sometimes being upside-down when dropped. [Powerups] - Fixed melee cooldown bonus from Djinn's Zephyrhorn not being applied. - Fixed Volcanic Bomb explosion sprite not matching its blast radius, which also made it initially too small to notice. - Missile Expansion missiles now detonate upon contact with any monster, rather than only the ones they've targetted. - Missile Expansion missiles now inflict splash damage. - Missile Expansion missiles now detonate closer to the target. - Missile Expansion missile knockback raised from 1 to 4. - Added smoke trail to Missile Expansion missiles. - Fixed issue preventing Burstfire from being unlocked. - Fixed Ankh unlock condition only checking the health of the first active player. - Fixed it being possible to miss the Bomb Squad Armor unlock until all unlock data was reset if more than one player died during the same tick. - Fixed it being possible for the Aces unlock condition to not be recognized if there was more than one harpoon at a time. [Monsters] - Eyeglobs can no longer inflict contact damage while fading in. [UI] - Fixed textboxes inserting unintended characters when backspace was pressed. - Fixed text on the health bar jittering in dynamic camera mode. - Fixed the cycle screen not being centered correctly when using dynamic camera mode. [Misc.] - Update explosion graphics for improved readability. - Fixed bug which could cause the creation of an explosion to alter the damage of other existing explosions. - Explosions now deal damage a few ticks after appearing, rather than on the same tick they become visible. - Added fuse particles to TNT. - Sticks of TNT now emit light. - Erasing save data now also erases the currently suspended run if one exists. - Fixed slowdown caused by meeting the conditions to unlock certain powerups. This may have affected the Nailgun + Scattershot combination and surviving beyond a certain point in Arena.

Source

Steam News / 10 April 2016

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