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Steam News19 March 201610y ago

b27.4.0

[Standard Mode] - Removed hidden cavern personalities. - Modified enemy spawner behavior. - Fixed dropped chests not carrying over to the next floor.

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Full Cavern Kings update

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What changed

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  • Balance
fixed[Standard Mode] - Removed hidden cavern personalities. - Modified enemy spawner behavior. - Fixed dropped chests not carrying over to the next floor. - Shops no longer have a bonus chance of carrying the most recently acquired powerup. - Baby Worms, Worms, Titan Worms, and Eye Globs can no longer carry keys in key rooms. - Fixed key room exit continuing to consume keys after opening. - Fixed keys not being correctly aligned with the monsters that carry them. [Weapons] - Yoji's Katana has been updated with completely new behavior. - Reduced Kinetic Fist attack hitbox length by 50%. - Kinetic Fist attack hitbox now lasts multiple frames. - Kinetic Fist attack can now hit the same enemy up to two times. - Fixed irregular weapon switch timing when attempting to fire primary and secondary weapons at the same time. [Monsters] - Fixed Toxic elite variants of certain monsters not emitting toxic clouds. - Fixed some monsters not emitting bubbles when underwater. [Characters] - Fixed Mishka's passive recoil force reduction being applied twice for melee weapons. [Powerups] - Fixed Burstfire having no effect on a weapon's rate of fire. [Misc] - Repeater chests are no longer hidden as normal chests, and now have their own distinct graphics.

[Standard Mode] - Removed hidden cavern personalities. - Modified enemy spawner behavior. - Fixed dropped chests not carrying over to the next floor. - Shops no longer have a bonus chance of carrying the most recently acquired powerup. - Baby Worms, Worms, Titan Worms, and Eye Globs can no longer carry keys in key rooms. - Fixed key room exit continuing to consume keys after opening. - Fixed keys not being correctly aligned with the monsters that carry them. [Weapons] - Yoji's Katana has been updated with completely new behavior. - Reduced Kinetic Fist attack hitbox length by 50%. - Kinetic Fist attack hitbox now lasts multiple frames. - Kinetic Fist attack can now hit the same enemy up to two times. - Fixed irregular weapon switch timing when attempting to fire primary and secondary weapons at the same time. [Monsters] - Fixed Toxic elite variants of certain monsters not emitting toxic clouds. - Fixed some monsters not emitting bubbles when underwater. [Characters] - Fixed Mishka's passive recoil force reduction being applied twice for melee weapons. [Powerups] - Fixed Burstfire having no effect on a weapon's rate of fire. [Misc] - Repeater chests are no longer hidden as normal chests, and now have their own distinct graphics.

Source

Steam News / 19 March 2016

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