Full notes
Full Cavern Kings update
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What changed
- UI and audio
[ Input ] - Added native Steam Controller support, which includes an experimental gyroscope-bindable action to control your aim by pointing directly at the screen. - Fixed a singleplayer issue in which alt-tabbing out and then returning to the game would block inputs from the gamepad until alt and tab were pressed and released again to reset their states. - Gamepads can now additionally control the menu cursor and click with right stick and right trigger, respectively. - Renamed the "Default Gamepad" profile to "Simple Gamepad". - The "Twinstick Gamepad" profile now uses right stick to jump. [ UI and Settings ] - Added video settings submenu to the options menu. - Renamed "Upscaling" option to "Supersampling". - Add audio settings submenu to the options menu. - Added option to pause the game when focus is lost. - Added description text to options in the Options menu. - Added description text to the bindable commands in the Profile Edit screen. - Added onscreen keyboard for the gamepad and mouse when the player is prompted to enter a new profile name. - Input prompts now cycle if multiple inputs can be used for the same command. - Actions in the pause screen which will end an active game now display a confirmation dialog. - Fixed health bar trails freezing in place when a player dies or descends to the next floor. - Fixed player damage numbers not appearing. - Fixed "Damage Taken" always displaying as 0 at the results screen. [ Audio ] - Added slight spatial audio. - Master volume, music volume, and sound effect volume can now be set individually through the audio settings menu. [ Powerups ] - Homesick Shard now fires downward, and gives slight upward thrust when it strikes an enemy. [ Monsters ] - Fixed an issue where kill credits for monsters were awarded just for damaging them?
Source
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