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Steam News7 November 201510y ago

b27.1.0 Patch notes

[ Motion ] - Rewrote the way several objects handle motion, most notably player characters and all monsters. [ Standard Mode ] - Scaled back how much hidden cavern personalities are allowed to influence.

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Full Cavern Kings update

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What changed

1 fix0 additions0 changes0 removals
  • Balance
fixed[ Motion ] - Rewrote the way several objects handle motion, most notably player characters and all monsters. [ Standard Mode ] - Scaled back how much hidden cavern personalities are allowed to influence. [ Characters ] - Slightly changed the effects of underwater rooms and icy rooms on player movement. [ Weapons ] - Hit detection for Sawdriver projectiles now better matches their appearance. - Fixed TNT sling damage not being correctly rescaled after fixing a bug that allowed explosions to hit twice. [ Monsters ] - All monsters should now respond to physical force, including bosses. - Hit detection for worm enemies now better matches their appearances. - Monsters are now slowed in underwater rooms. - Monsters now slide in icy rooms. - Fixed Spikerollers being unable to recover from stun.

[ Motion ] - Rewrote the way several objects handle motion, most notably player characters and all monsters. [ Standard Mode ] - Scaled back how much hidden cavern personalities are allowed to influence. [ Characters ] - Slightly changed the effects of underwater rooms and icy rooms on player movement. [ Weapons ] - Hit detection for Sawdriver projectiles now better matches their appearance. - Fixed TNT sling damage not being correctly rescaled after fixing a bug that allowed explosions to hit twice. [ Monsters ] - All monsters should now respond to physical force, including bosses. - Hit detection for worm enemies now better matches their appearances. - Monsters are now slowed in underwater rooms. - Monsters now slide in icy rooms. - Fixed Spikerollers being unable to recover from stun.

Source

Steam News / 7 November 2015

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