What changed
1 fix0 additions0 changes0 removals
fixed[Characters] - Jack now starts with 1000 gems. - Rex's life drain has been changed from the minimum between 2% of inflicted damage and 5% of victim max health to 10% of inflicted damage multiplied by the inverse of the victim's current health percentage. [Powerups] - Optimized the flashes created by the activation of Siren's Harp. [Weapons] - Added new weapon "Kickbeam Cannon". - Increased weapon projectile spawn distance from 4 to 24. - Fixed nail impact effects not matching the scale of the nails that created them. [Monsters] - Added Bat monster. - Updated appearance of enemy projectiles for improved readability. - Raised elite base health multiplier from 5x to 6x. - Golem base damage is now fixed at 20, rather than ranging from 18 to 36 based on variant. - Cube Golem base damage is now fixed at 60, rather than ranging from 52 to 60 based on variant. - Squid school size has been lowered from 25 to 10 and now spawns at an interval of 0.333 seconds rather than 0.166 seconds. - Bloodworms now have cycle-exclusive behavior. - Fixed Eye Saws not being removed if they exit the room. - Eye Saws no longer cause intentional freezeframes. - Shadow Balls no longer cause intentional freezeframes. - Raised boss death freezeframe duration from 0.4 seconds to 1 second. - Boss-awarded gems are now emitted at an interval of 0.333 seconds instead of 0.066 seconds. - Fixed Observer projectiles not displaying impact sprites of matching scale. - Fixed weird behavior of nail impact effects on Artifact Engine during its death sequence. - Fixed Artifact Engine participating in collisions during its death sequence. [Chests] - Lowered base cost of tier 1 chests from $1000 to $750. - Lowered base cost of tier 2 chests from $2500 to $2000. - Lowered base cost of tier 3 chests from $5000 to $3500. - Chests now have a 33% chance of awarding a copy of your most recently acquired powerup. [Shops] - Raised base cost of tier 1 shop items from $500 to $750. - Raised base cost of tier 2 shop items from $1250 to $2000. - Raised base cost of tier 3 shop items from $2500 to $3500. - Shop prices now increases by 2.5% globally upon purchase, rather than 10% compounding for that individual item. [Standard] - Added survival rooms, which lock for a specified duration and have monster spawners which are more powerful. - Shadow Balls now spawn earlier. - Fixed accessory being lost upon starting a new cycle. [Arena] - Added a ceiling to the Arena room. - Fixed enemy spawners in the Arena room destroying the walls that prevented the player from leaving. - Converted some blocks in the Arena room to vegetation. - Arena difficulty now scales up by 5% every minute instead of 2.5%. - Arena crate/chest spawn interval has been lowered from 20-30 seconds to 10-15 seconds. - Fixed bug which prevented Arena mode from spawning explosives more than once in a run. - Lowered bonus chance of elite monsters dropping powerups from 5% to 1% in Arena mode. [Misc] - Added prototype of hidden cavern personalities, which influence procedural generation and various other gameplay values. - Block base health scale has been lowered from 1.75 to 1.25. [UI] - Added screen which displays newly unlocked items upon returning to the main menu. - Fixed cycle screen displaying the cycle as one number too low. - Added trail to the health bar for better damage readability. - Fixed the input guide in some menus displaying the wrong keyboard key for the "Back" input.
Cavern Kings changes
fixed[Characters] - Jack now starts with 1000 gems. - Rex's life drain has been changed from the minimum between 2% of inflicted damage and 5% of victim max health to 10% of inflicted damage multiplied by the inverse of the victim's current health percentage. [Powerups] - Optimized the flashes created by the activation of Siren's Harp. [Weapons] - Added new weapon "Kickbeam Cannon". - Increased weapon projectile spawn distance from 4 to 24. - Fixed nail impact effects not matching the scale of the nails that created them. [Monsters] - Added Bat monster. - Updated appearance of enemy projectiles for improved readability. - Raised elite base health multiplier from 5x to 6x. - Golem base damage is now fixed at 20, rather than ranging from 18 to 36 based on variant. - Cube Golem base damage is now fixed at 60, rather than ranging from 52 to 60 based on variant. - Squid school size has been lowered from 25 to 10 and now spawns at an interval of 0.333 seconds rather than 0.166 seconds. - Bloodworms now have cycle-exclusive behavior. - Fixed Eye Saws not being removed if they exit the room. - Eye Saws no longer cause intentional freezeframes. - Shadow Balls no longer cause intentional freezeframes. - Raised boss death freezeframe duration from 0.4 seconds to 1 second. - Boss-awarded gems are now emitted at an interval of 0.333 seconds instead of 0.066 seconds. - Fixed Observer projectiles not displaying impact sprites of matching scale. - Fixed weird behavior of nail impact effects on Artifact Engine during its death sequence. - Fixed Artifact Engine participating in collisions during its death sequence. [Chests] - Lowered base cost of tier 1 chests from $1000 to $750. - Lowered base cost of tier 2 chests from $2500 to $2000. - Lowered base cost of tier 3 chests from $5000 to $3500. - Chests now have a 33% chance of awarding a copy of your most recently acquired powerup. [Shops] - Raised base cost of tier 1 shop items from $500 to $750. - Raised base cost of tier 2 shop items from $1250 to $2000. - Raised base cost of tier 3 shop items from $2500 to $3500. - Shop prices now increases by 2.5% globally upon purchase, rather than 10% compounding for that individual item. [Standard] - Added survival rooms, which lock for a specified duration and have monster spawners which are more powerful. - Shadow Balls now spawn earlier. - Fixed accessory being lost upon starting a new cycle. [Arena] - Added a ceiling to the Arena room. - Fixed enemy spawners in the Arena room destroying the walls that prevented the player from leaving. - Converted some blocks in the Arena room to vegetation. - Arena difficulty now scales up by 5% every minute instead of 2.5%. - Arena crate/chest spawn interval has been lowered from 20-30 seconds to 10-15 seconds. - Fixed bug which prevented Arena mode from spawning explosives more than once in a run. - Lowered bonus chance of elite monsters dropping powerups from 5% to 1% in Arena mode. [Misc] - Added prototype of hidden cavern personalities, which influence procedural generation and various other gameplay values. - Block base health scale has been lowered from 1.75 to 1.25. [UI] - Added screen which displays newly unlocked items upon returning to the main menu. - Fixed cycle screen displaying the cycle as one number too low. - Added trail to the health bar for better damage readability. - Fixed the input guide in some menus displaying the wrong keyboard key for the "Back" input.
[Characters] - Jack now starts with 1000 gems. - Rex's life drain has been changed from the minimum between 2% of inflicted damage and 5% of victim max health to 10% of inflicted damage multiplied by the inverse of the victim's current health percentage. [Powerups] - Optimized the flashes created by the activation of Siren's Harp. [Weapons] - Added new weapon "Kickbeam Cannon". - Increased weapon projectile spawn distance from 4 to 24. - Fixed nail impact effects not matching the scale of the nails that created them. [Monsters] - Added Bat monster. - Updated appearance of enemy projectiles for improved readability. - Raised elite base health multiplier from 5x to 6x. - Golem base damage is now fixed at 20, rather than ranging from 18 to 36 based on variant. - Cube Golem base damage is now fixed at 60, rather than ranging from 52 to 60 based on variant. - Squid school size has been lowered from 25 to 10 and now spawns at an interval of 0.333 seconds rather than 0.166 seconds. - Bloodworms now have cycle-exclusive behavior. - Fixed Eye Saws not being removed if they exit the room. - Eye Saws no longer cause intentional freezeframes. - Shadow Balls no longer cause intentional freezeframes. - Raised boss death freezeframe duration from 0.4 seconds to 1 second. - Boss-awarded gems are now emitted at an interval of 0.333 seconds instead of 0.066 seconds. - Fixed Observer projectiles not displaying impact sprites of matching scale. - Fixed weird behavior of nail impact effects on Artifact Engine during its death sequence. - Fixed Artifact Engine participating in collisions during its death sequence. [Chests] - Lowered base cost of tier 1 chests from $1000 to $750. - Lowered base cost of tier 2 chests from $2500 to $2000. - Lowered base cost of tier 3 chests from $5000 to $3500. - Chests now have a 33% chance of awarding a copy of your most recently acquired powerup. [Shops] - Raised base cost of tier 1 shop items from $500 to $750. - Raised base cost of tier 2 shop items from $1250 to $2000. - Raised base cost of tier 3 shop items from $2500 to $3500. - Shop prices now increases by 2.5% globally upon purchase, rather than 10% compounding for that individual item. [Standard] - Added survival rooms, which lock for a specified duration and have monster spawners which are more powerful. - Shadow Balls now spawn earlier. - Fixed accessory being lost upon starting a new cycle. [Arena] - Added a ceiling to the Arena room. - Fixed enemy spawners in the Arena room destroying the walls that prevented the player from leaving. - Converted some blocks in the Arena room to vegetation. - Arena difficulty now scales up by 5% every minute instead of 2.5%. - Arena crate/chest spawn interval has been lowered from 20-30 seconds to 10-15 seconds. - Fixed bug which prevented Arena mode from spawning explosives more than once in a run. - Lowered bonus chance of elite monsters dropping powerups from 5% to 1% in Arena mode. [Misc] - Added prototype of hidden cavern personalities, which influence procedural generation and various other gameplay values. - Block base health scale has been lowered from 1.75 to 1.25. [UI] - Added screen which displays newly unlocked items upon returning to the main menu. - Fixed cycle screen displaying the cycle as one number too low. - Added trail to the health bar for better damage readability. - Fixed the input guide in some menus displaying the wrong keyboard key for the "Back" input.