What changed
0 fixes0 additions1 change0 removals
changedb26 marks the largest patch notes in the history of the game! There’s like a million (and a billion behind-the-scenes ones) so I’ll start summarize it before getting into detail. [SUMMARY] - Brand new lighting system. Game runs and looks much better! - Two new enemies and a brand new boss! - Enemy spawner reprogrammed from scratch, enemy variation and spawning is much more interesting now. -Many powerups were rebalanced. Previously gun-only powerups now work on melee weapons as well. - Weapons can now be selected in the character select screen! - Players can now wear hats and choose alternate skins. - Arena completely revamped (though still under construction) - Added shops where you can purchase powerups more than once! - New block types, including a regenerating vegetation block! - Rebalanced enemies and gem drop rates. Bosses put up a much bigger fight! - Two brand new music tracks! - …and about a million other things: There were so many things we changed that we can't actually fit it all in this post! Check the full list here: :ckjack::ss13ok: http://cavernkings.com/post/118895382161/b26-patch-notes
Cavern Kings changes
changedb26 marks the largest patch notes in the history of the game! There’s like a million (and a billion behind-the-scenes ones) so I’ll start summarize it before getting into detail. [SUMMARY] - Brand new lighting system. Game runs and looks much better! - Two new enemies and a brand new boss! - Enemy spawner reprogrammed from scratch, enemy variation and spawning is much more interesting now. -Many powerups were rebalanced. Previously gun-only powerups now work on melee weapons as well. - Weapons can now be selected in the character select screen! - Players can now wear hats and choose alternate skins. - Arena completely revamped (though still under construction) - Added shops where you can purchase powerups more than once! - New block types, including a regenerating vegetation block! - Rebalanced enemies and gem drop rates. Bosses put up a much bigger fight! - Two brand new music tracks! - …and about a million other things: There were so many things we changed that we can't actually fit it all in this post! Check the full list here: :ckjack::ss13ok: http://cavernkings.com/post/118895382161/b26-patch-notes
b26 marks the largest patch notes in the history of the game! There’s like a million (and a billion behind-the-scenes ones) so I’ll start summarize it before getting into detail. [SUMMARY] - Brand new lighting system. Game runs and looks much better! - Two new enemies and a brand new boss! - Enemy spawner reprogrammed from scratch, enemy variation and spawning is much more interesting now. -Many powerups were rebalanced. Previously gun-only powerups now work on melee weapons as well. - Weapons can now be selected in the character select screen! - Players can now wear hats and choose alternate skins. - Arena completely revamped (though still under construction) - Added shops where you can purchase powerups more than once! - New block types, including a regenerating vegetation block! - Rebalanced enemies and gem drop rates. Bosses put up a much bigger fight! - Two brand new music tracks! - …and about a million other things: There were so many things we changed that we can't actually fit it all in this post! Check the full list here: :ckjack::ss13ok: http://cavernkings.com/post/118895382161/b26-patch-notes