HomeGamesUpdatesPricingMethodology
Steam News24 December 201411y ago

b25.3 Changelog

Another small update focused on bringing out character strengths and letting you spiral out of control more easily. Hopefully this will lead to longer, more enjoyable runs.

Full notes

Full Cavern Kings update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedAnother small update focused on bringing out character strengths and letting you spiral out of control more easily. Hopefully this will lead to longer, more enjoyable runs. > All crates now have a 33% chance to drop a powerup or Big Bomb (up from 20% (which was up from 10% last patch)) > Increased the base chance for powerups to drop from enemies from 3% to 5% > Improved visibility on cannonballs > Yoji's melee damage increased from 1.25x to 1.33x > Thorax now gains a little more health per level > Reduced Rex's HP gained per level > Increased Rex's lifesteal (max 0.02% HP per hit to 0.033%) > Top Hat now gets 1.2x stronger every time he resurrects (but still suffers from health penalties) > Entite now has 50 starting health > Bloop's inksplosion now does damage relative to his level > Shark's damage scaling tweaked; now ranges from 0.5x to 2.5x (old: 0.6x to 1.1x) > Added an option to enable or disable screen shake > Fixed several bugs concerning Giga Mechworm and Titan Bloodworm's HP (including invincibility) > Fixed a bug where tier 3 music was silent > Fixed a bug where Holiday music would play if holiday mode was disabled > Fixed a bug where only chests couldn't be opened if overlapping > Added a new music track for tier 4 > Arena music now changes every 2 minutes, instead of 1 > Fixed a bug where certain arena enemies would make every other enemy stop spawning > Added a new enemy that appears lategame > Added a small chance for rooms to spawn with lots of crates or TNTs

Cavern Kings changes

fixedAnother small update focused on bringing out character strengths and letting you spiral out of control more easily. Hopefully this will lead to longer, more enjoyable runs. > All crates now have a 33% chance to drop a powerup or Big Bomb (up from 20% (which was up from 10% last patch)) > Increased the base chance for powerups to drop from enemies from 3% to 5% > Improved visibility on cannonballs > Yoji's melee damage increased from 1.25x to 1.33x > Thorax now gains a little more health per level > Reduced Rex's HP gained per level > Increased Rex's lifesteal (max 0.02% HP per hit to 0.033%) > Top Hat now gets 1.2x stronger every time he resurrects (but still suffers from health penalties) > Entite now has 50 starting health > Bloop's inksplosion now does damage relative to his level > Shark's damage scaling tweaked; now ranges from 0.5x to 2.5x (old: 0.6x to 1.1x) > Added an option to enable or disable screen shake > Fixed several bugs concerning Giga Mechworm and Titan Bloodworm's HP (including invincibility) > Fixed a bug where tier 3 music was silent > Fixed a bug where Holiday music would play if holiday mode was disabled > Fixed a bug where only chests couldn't be opened if overlapping > Added a new music track for tier 4 > Arena music now changes every 2 minutes, instead of 1 > Fixed a bug where certain arena enemies would make every other enemy stop spawning > Added a new enemy that appears lategame > Added a small chance for rooms to spawn with lots of crates or TNTs

Another small update focused on bringing out character strengths and letting you spiral out of control more easily. Hopefully this will lead to longer, more enjoyable runs. > All crates now have a 33% chance to drop a powerup or Big Bomb (up from 20% (which was up from 10% last patch)) > Increased the base chance for powerups to drop from enemies from 3% to 5% > Improved visibility on cannonballs > Yoji's melee damage increased from 1.25x to 1.33x > Thorax now gains a little more health per level > Reduced Rex's HP gained per level > Increased Rex's lifesteal (max 0.02% HP per hit to 0.033%) > Top Hat now gets 1.2x stronger every time he resurrects (but still suffers from health penalties) > Entite now has 50 starting health > Bloop's inksplosion now does damage relative to his level > Shark's damage scaling tweaked; now ranges from 0.5x to 2.5x (old: 0.6x to 1.1x) > Added an option to enable or disable screen shake > Fixed several bugs concerning Giga Mechworm and Titan Bloodworm's HP (including invincibility) > Fixed a bug where tier 3 music was silent > Fixed a bug where Holiday music would play if holiday mode was disabled > Fixed a bug where only chests couldn't be opened if overlapping > Added a new music track for tier 4 > Arena music now changes every 2 minutes, instead of 1 > Fixed a bug where certain arena enemies would make every other enemy stop spawning > Added a new enemy that appears lategame > Added a small chance for rooms to spawn with lots of crates or TNTs

Source

Steam News / 24 December 2014

Open original post

Changelog.gg summarizes and formats this update. How we read updates.